My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Barbarians Wizard
The Log
Electro Spirit Firecracker Barbarians Goblin Demolisher
Earthquake
Firecracker Barbarians
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Barbarians Goblin Demolisher Wizard
Fireball
Firecracker Barbarians Wizard
Poison
Firecracker Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Goblin Demolisher Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Goblin Demolisher Barbarians Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Firecracker Goblin Demolisher

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Firecracker
Mega Knight
Barbarians
Goblin Demolisher
Wizard
Mega Knight
Lightning
The Log
Mega Knight
Mega Knight
Firecracker Wizard The Log

Defense Synergies 1 7

Electro Spirit
The Log
Firecracker
The Log Mega Knight
Barbarians
Goblin Demolisher
The Log
Wizard
The Log Mega Knight
Lightning
The Log
The Log
Firecracker Electro Spirit Goblin Demolisher Wizard Lightning Mega Knight
Mega Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Demolisher Wizard The Log
Barbarians Firecracker The Log Mega Knight
Barbarians Mega Knight Lightning
Barbarians Firecracker Mega Knight
Lightning Firecracker Barbarians Goblin Demolisher The Log Mega Knight
The Log Electro Spirit Firecracker Goblin Demolisher Mega Knight
Lightning Electro Spirit Firecracker Wizard
Lightning Electro Spirit Barbarians The Log Mega Knight
Barbarians
Firecracker Barbarians Mega Knight
Barbarians Electro Spirit Firecracker Goblin Demolisher Wizard The Log Mega Knight
Firecracker Wizard
Barbarians Mega Knight Wizard Lightning The Log
Wizard Mega Knight Electro Spirit Firecracker Barbarians Goblin Demolisher The Log
Barbarians Mega Knight
Barbarians Lightning The Log Mega Knight
Barbarians Wizard Mega Knight Firecracker
Mega Knight Electro Spirit Firecracker Barbarians Goblin Demolisher Wizard The Log
Wizard The Log Electro Spirit Firecracker Barbarians Goblin Demolisher Mega Knight
Barbarians
Goblin Demolisher Wizard Mega Knight Electro Spirit Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Firecracker Wizard Lightning The Log Mega Knight
Barbarians Mega Knight Lightning The Log
Lightning Mega Knight Barbarians The Log
Barbarians Mega Knight
Firecracker Wizard Electro Spirit Goblin Demolisher
Barbarians Lightning
Mega Knight Barbarians
Lightning Mega Knight Electro Spirit Firecracker Barbarians The Log
Barbarians
Mega Knight Barbarians
Lightning Mega Knight Barbarians The Log
Barbarians Lightning Mega Knight Wizard
Wizard Firecracker Barbarians Goblin Demolisher Mega Knight
Barbarians Electro Spirit Firecracker Lightning The Log
Mega Knight Electro Spirit Firecracker Barbarians Wizard The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker Barbarians The Log
Wizard Firecracker Goblin Demolisher The Log Mega Knight
Firecracker Wizard Electro Spirit
Firecracker Goblin Demolisher Wizard The Log
The Log Firecracker Goblin Demolisher Wizard Lightning
The Log Firecracker Wizard Lightning
Lightning
Firecracker Lightning Wizard The Log
Lightning Firecracker Wizard
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Goblin Demolisher Wizard The Log
Lightning Firecracker Goblin Demolisher Wizard The Log Mega Knight
Lightning
Lightning
Lightning Firecracker Goblin Demolisher Wizard The Log Mega Knight
Lightning Firecracker Goblin Demolisher Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning Barbarians The Log
Firecracker Goblin Demolisher The Log Electro Spirit Wizard Mega Knight
Firecracker The Log Wizard Lightning
Lightning Wizard The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker Wizard
Lightning Electro Spirit Firecracker Wizard
Lightning
Lightning Wizard The Log Mega Knight
Lightning Electro Spirit Firecracker
Mega Knight
Firecracker Wizard Lightning The Log
Lightning Electro Spirit Barbarians
Lightning Firecracker Wizard
The Log
Lightning Firecracker Wizard Mega Knight
The Log Firecracker Wizard Lightning
Lightning
Firecracker Mega Knight
Electro Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker Wizard Mega Knight

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