My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Knight Zappies Royal Hogs Executioner Electro Wizard
The Log
Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Knight Battle Healer Zappies Royal Hogs Bowler Executioner Electro Wizard
Fireball
Battle Healer Zappies Royal Hogs Bowler Executioner Electro Wizard
Poison
Battle Healer Zappies Royal Hogs Executioner Electro Wizard
Lightning
Knight Battle Healer Bowler Executioner Electro Wizard
Rocket
Battle Healer Royal Hogs Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Battle Healer Zappies Electro Wizard Royal Hogs Bowler Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Battle Healer Zappies Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Zappies Royal Hogs Electro Wizard
Battle Healer
Executioner Zappies Royal Hogs Bowler Electro Wizard
Zappies
Knight Battle Healer Royal Hogs Bowler
Royal Hogs
Knight Battle Healer Zappies Bowler Executioner Lightning Electro Wizard
Bowler
Battle Healer Zappies Royal Hogs Executioner Lightning Electro Wizard
Executioner
Knight Battle Healer Royal Hogs Bowler
Lightning
Royal Hogs Bowler
Electro Wizard
Knight Battle Healer Royal Hogs Bowler

Defense Synergies 2 9

Knight
Executioner Electro Wizard Zappies Bowler
Battle Healer
Zappies Bowler Executioner Electro Wizard
Zappies
Knight Battle Healer Bowler Electro Wizard
Royal Hogs
Bowler
Knight Battle Healer Zappies Electro Wizard
Executioner
Knight Battle Healer
Lightning
Electro Wizard
Knight Battle Healer Zappies Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Zappies Executioner Electro Wizard
Knight Battle Healer Zappies Executioner Electro Wizard
Bowler Knight Zappies Executioner Lightning Electro Wizard
Knight Zappies Bowler Electro Wizard
Lightning Battle Healer Bowler
Bowler Zappies Executioner Electro Wizard
Lightning Electro Wizard Zappies Executioner
Bowler Lightning Battle Healer Electro Wizard
Zappies
Knight Battle Healer Zappies Bowler Electro Wizard
Executioner Electro Wizard Knight Zappies Bowler
Executioner Zappies Electro Wizard
Bowler Knight Battle Healer Zappies Lightning Electro Wizard
Bowler Executioner Zappies Electro Wizard
Knight Zappies Electro Wizard
Zappies Bowler Lightning Electro Wizard
Knight Zappies Bowler Executioner Electro Wizard
Knight Battle Healer Zappies Bowler Executioner Electro Wizard
Executioner Knight Battle Healer Zappies Bowler Electro Wizard
Zappies Electro Wizard
Bowler Knight Battle Healer Zappies Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Zappies Bowler Electro Wizard
Electro Wizard Knight Battle Healer Bowler Executioner Lightning
Zappies Knight Battle Healer Bowler Lightning Electro Wizard
Bowler Lightning Knight Battle Healer Zappies Electro Wizard
Knight Battle Healer Zappies Bowler Executioner
Executioner Zappies Electro Wizard
Knight Battle Healer Zappies Bowler Lightning Electro Wizard
Knight Battle Healer Zappies
Lightning Electro Wizard Knight Zappies
Zappies
Knight Zappies Bowler
Lightning Bowler Electro Wizard
Bowler Lightning Knight Zappies Executioner
Zappies Bowler Executioner
Zappies Electro Wizard Knight Battle Healer Bowler Executioner Lightning
Bowler Executioner Battle Healer Zappies Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Bowler Executioner Electro Wizard
Lightning
Lightning Knight
Executioner Bowler
Executioner
Bowler Executioner
Bowler Executioner Lightning
Lightning
Lightning Bowler Electro Wizard
Lightning Knight Bowler Electro Wizard
Lightning Executioner
Lightning Knight Bowler Executioner
Lightning
Lightning
Lightning Bowler Executioner
Lightning Bowler Executioner
Lightning
Lightning
Lightning Bowler Executioner Electro Wizard
Lightning Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning
Bowler Executioner
Bowler Executioner Lightning Electro Wizard
Lightning Bowler
Lightning
Lightning Executioner Electro Wizard
Lightning Electro Wizard Zappies
Lightning Bowler
Lightning
Lightning Zappies Electro Wizard
Bowler Lightning
Lightning Electro Wizard Zappies
Lightning Zappies Executioner Electro Wizard
Lightning Knight Bowler Executioner Electro Wizard
Bowler Executioner Lightning
Lightning
Executioner
Zappies Bowler Lightning Electro Wizard
Zappies Executioner Lightning Electro Wizard
Lightning Bowler Executioner Electro Wizard
Lightning Bowler

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