My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Giant Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Hunter Ice Wizard
The Log
Dart Goblin Hunter
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Healer Hunter Ice Wizard Mother Witch
Fireball
Dart Goblin Battle Healer Hunter Ice Wizard Mother Witch
Poison
Dart Goblin Battle Healer Hunter Ice Wizard Mother Witch
Lightning
Battle Healer Hunter Ice Wizard Mother Witch
Rocket
Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Electro Giant Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Ice Wizard Battle Healer Hunter Mother Witch Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Ice Wizard Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Lightning Mother Witch
Dart Goblin
Battle Healer
Battle Healer
Arrows Dart Goblin Hunter Ice Wizard
Hunter
Battle Healer
Lightning
Electro Giant Arrows
Electro Giant
Lightning Mother Witch
Ice Wizard
Battle Healer
Mother Witch
Arrows Electro Giant

Defense Synergies 0 14

Arrows
Battle Healer Lightning Ice Wizard Mother Witch
Dart Goblin
Battle Healer Hunter Ice Wizard Mother Witch
Battle Healer
Arrows Dart Goblin Hunter Ice Wizard Mother Witch
Hunter
Dart Goblin Battle Healer Ice Wizard
Lightning
Arrows
Electro Giant
Ice Wizard
Ice Wizard
Arrows Dart Goblin Battle Healer Hunter Electro Giant Mother Witch
Mother Witch
Arrows Dart Goblin Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin
Hunter Dart Goblin Battle Healer Ice Wizard
Hunter Dart Goblin Lightning Ice Wizard
Hunter Dart Goblin Ice Wizard
Lightning Arrows Battle Healer
Arrows Dart Goblin Hunter Ice Wizard Mother Witch
Dart Goblin Hunter Lightning Arrows Ice Wizard
Lightning Arrows Dart Goblin Battle Healer Electro Giant
Hunter Ice Wizard
Dart Goblin Battle Healer Hunter Ice Wizard
Dart Goblin Ice Wizard Mother Witch Arrows Hunter Electro Giant
Arrows Hunter Dart Goblin Ice Wizard
Hunter Battle Healer Lightning Ice Wizard
Arrows Dart Goblin Hunter
Hunter
Hunter Lightning Electro Giant
Arrows Hunter
Arrows Dart Goblin Battle Healer Hunter Ice Wizard
Arrows Hunter Dart Goblin Battle Healer Ice Wizard Mother Witch
Dart Goblin Hunter
Arrows Dart Goblin Battle Healer Hunter Electro Giant Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Arrows Battle Healer Hunter Lightning
Battle Healer Hunter Lightning
Hunter Lightning Battle Healer
Battle Healer Hunter
Arrows Electro Giant Mother Witch Dart Goblin Hunter Ice Wizard
Dart Goblin Battle Healer Hunter Lightning Ice Wizard
Battle Healer Hunter
Lightning
Dart Goblin
Dart Goblin Hunter
Lightning Arrows Electro Giant
Lightning Hunter
Dart Goblin Electro Giant
Electro Giant Dart Goblin Battle Healer Hunter Lightning
Arrows Dart Goblin Battle Healer Hunter Electro Giant Ice Wizard Mother Witch
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Arrows
Arrows Electro Giant Mother Witch Dart Goblin Hunter Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Hunter Lightning Ice Wizard
Arrows Dart Goblin Lightning
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin Hunter
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Hunter
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Hunter
Lightning Arrows Dart Goblin Electro Giant Mother Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Giant Mother Witch Hunter Ice Wizard
Arrows Dart Goblin Hunter Lightning Ice Wizard
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Hunter Electro Giant Ice Wizard Mother Witch
Lightning Dart Goblin Electro Giant
Lightning
Lightning Arrows Dart Goblin Hunter
Lightning Arrows
Arrows Lightning
Lightning Dart Goblin
Lightning Arrows Dart Goblin Hunter Ice Wizard
Arrows
Lightning Dart Goblin Hunter
Arrows Dart Goblin Lightning
Lightning Arrows Electro Giant
Dart Goblin
Electro Giant Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Electro Giant
Lightning Dart Goblin

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