My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Three Musketeers Balloon P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Balloon Fisherman
Giant Snowball
Three Musketeers Goblin Barrel Balloon Fisherman
Zap
Three Musketeers Goblin Barrel Balloon Fisherman
Barbarian Barrel
Three Musketeers Goblin Barrel
The Log
Three Musketeers Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Three Musketeers Goblin Barrel Balloon P.E.K.K.A Fisherman
Fireball
Three Musketeers Goblin Barrel Balloon Fisherman
Poison
Three Musketeers Balloon Fisherman
Lightning
Ice Golem Three Musketeers Balloon Fisherman
Rocket
Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Goblin Barrel Fisherman Balloon Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Goblin Barrel Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Three Musketeers Goblin Barrel Balloon Barbarian Barrel
Three Musketeers
Ice Golem Barbarian Barrel
Barbarian Barrel
Balloon Ice Golem Three Musketeers Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Golem Barbarian Barrel Balloon P.E.K.K.A
Balloon
Ice Golem Barbarian Barrel Goblin Barrel Fisherman
Lightning
P.E.K.K.A
Barbarian Barrel Goblin Barrel Fisherman
Fisherman
Balloon P.E.K.K.A

Defense Synergies 0 6

Ice Golem
Three Musketeers Barbarian Barrel Fisherman
Three Musketeers
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Three Musketeers P.E.K.K.A
Goblin Barrel
Balloon
Lightning
P.E.K.K.A
Barbarian Barrel Fisherman
Fisherman
Ice Golem P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Barbarian Barrel
P.E.K.K.A Three Musketeers Fisherman
Three Musketeers P.E.K.K.A Fisherman Lightning
Three Musketeers P.E.K.K.A Fisherman
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Three Musketeers Lightning
Lightning Ice Golem Barbarian Barrel P.E.K.K.A
Three Musketeers P.E.K.K.A Fisherman
Ice Golem Barbarian Barrel Fisherman
Ice Golem Barbarian Barrel Fisherman
Three Musketeers
P.E.K.K.A Three Musketeers Lightning
Three Musketeers Barbarian Barrel P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers Lightning P.E.K.K.A Fisherman
Three Musketeers P.E.K.K.A Fisherman
Three Musketeers Barbarian Barrel Fisherman
Barbarian Barrel Ice Golem Fisherman
P.E.K.K.A Three Musketeers Fisherman
Barbarian Barrel P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel P.E.K.K.A Fisherman
Ice Golem Barbarian Barrel Lightning Fisherman
P.E.K.K.A Ice Golem Lightning Fisherman
Lightning P.E.K.K.A Ice Golem Barbarian Barrel Fisherman
P.E.K.K.A Three Musketeers Fisherman
Ice Golem Three Musketeers
P.E.K.K.A Ice Golem Lightning
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Ice Golem Barbarian Barrel
P.E.K.K.A Three Musketeers
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Ice Golem Three Musketeers
Three Musketeers
Ice Golem Three Musketeers Barbarian Barrel Lightning P.E.K.K.A Fisherman
Ice Golem Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Barbarian Barrel
Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem
Ice Golem Barbarian Barrel Lightning
Lightning Fisherman
Lightning Three Musketeers Fisherman
Lightning Barbarian Barrel Fisherman
Lightning
Lightning Ice Golem Three Musketeers Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Ice Golem Barbarian Barrel Fisherman
Lightning Three Musketeers Barbarian Barrel
Lightning Three Musketeers Barbarian Barrel
Lightning Three Musketeers Barbarian Barrel
Lightning Fisherman
Lightning Three Musketeers Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning
Lightning
Lightning Fisherman
Lightning Barbarian Barrel
Ice Golem Barbarian Barrel
Fisherman
Barbarian Barrel Lightning Fisherman
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Ice Golem
Lightning
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Barbarian Barrel
Lightning Three Musketeers
Barbarian Barrel
Lightning Three Musketeers
Ice Golem Lightning
Lightning
Three Musketeers P.E.K.K.A
Lightning
Lightning
Lightning Barbarian Barrel
P.E.K.K.A
Lightning

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