My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Musketeer Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Ram Rider
Giant Snowball
Minions Mega Minion Musketeer Guards Ram Rider
Zap
Minions Guards Ram Rider
Barbarian Barrel
Musketeer Guards Ice Wizard
The Log
Musketeer Guards Ram Rider
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Mega Minion Musketeer Guards Ice Wizard Ram Rider
Fireball
Minions Mega Minion Musketeer Ice Wizard Ram Rider
Poison
Minions Mega Minion Musketeer Guards Ice Wizard
Lightning
Mega Minion Musketeer Ice Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mega Minion Guards Ice Wizard Musketeer Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Mega Minion Guards

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Ram Rider
Mega Minion
Musketeer
Ram Rider
Rage
Minions
Guards
Ram Rider
Lightning
Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Lightning Minions Musketeer Guards Ice Wizard

Defense Synergies 1 8

Minions
Musketeer Ice Wizard Ram Rider
Mega Minion
Musketeer Guards Ice Wizard
Musketeer
Guards Minions Mega Minion Ram Rider
Rage
Guards
Musketeer Mega Minion Ice Wizard
Lightning
Ice Wizard
Minions Mega Minion Guards
Ram Rider
Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion Musketeer Ram Rider
Minions Mega Minion Musketeer Ice Wizard Ram Rider
Ram Rider Minions Mega Minion Musketeer Lightning Ice Wizard
Minions Mega Minion Musketeer Guards Ice Wizard Ram Rider
Lightning
Minions Mega Minion Musketeer Guards Ice Wizard
Minions Mega Minion Musketeer Lightning Ram Rider Ice Wizard
Lightning Musketeer Ram Rider
Minions Musketeer Ice Wizard
Guards Musketeer Ice Wizard
Minions Guards Ice Wizard Mega Minion Musketeer Ram Rider
Minions Mega Minion Musketeer Ice Wizard Ram Rider
Minions Musketeer Guards Lightning Ice Wizard Ram Rider
Minions Mega Minion Guards
Ram Rider
Lightning Ram Rider
Minions Musketeer
Minions Mega Minion Musketeer Guards Ice Wizard Ram Rider
Minions Mega Minion Musketeer Guards Ice Wizard Ram Rider
Musketeer Ram Rider
Minions Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mega Minion Musketeer Lightning
Guards Minions Musketeer Lightning Ram Rider
Guards Lightning Musketeer Ram Rider
Musketeer Guards Ram Rider
Minions Musketeer Ice Wizard Ram Rider
Guards Minions Mega Minion Musketeer Lightning Ice Wizard Ram Rider
Lightning Minions Mega Minion
Mega Minion Musketeer Guards
Minions Mega Minion Musketeer Guards
Lightning Guards
Lightning Guards Ram Rider
Musketeer
Guards Minions Mega Minion Musketeer Lightning
Minions Mega Minion Musketeer Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Guards
Musketeer Ice Wizard Ram Rider
Lightning
Lightning Musketeer Guards
Minions Mega Minion Musketeer Ice Wizard Ram Rider
Musketeer
Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Lightning Minions Musketeer Guards
Lightning Musketeer Ram Rider
Lightning Musketeer
Lightning Musketeer
Lightning Minions Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning
Minions Lightning
Lightning Mega Minion Musketeer
Lightning
Lightning Minions Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Ice Wizard
Mega Minion
Musketeer Lightning Ice Wizard Ram Rider
Lightning Musketeer Ram Rider
Lightning Musketeer
Lightning Musketeer Ice Wizard
Lightning Minions Mega Minion Musketeer Guards
Lightning Mega Minion
Lightning Musketeer
Lightning
Lightning
Lightning Minions Musketeer Guards
Lightning Mega Minion Musketeer Ice Wizard Ram Rider
Lightning Mega Minion Musketeer
Musketeer Lightning
Lightning
Mega Minion Musketeer
Minions Musketeer Guards Lightning
Musketeer Lightning
Lightning Musketeer
Lightning

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