My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Wizard Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince Sparky
Giant Snowball
Bomber Hog Rider Little Prince
Zap
Bomber Prince Sparky Little Prince
Barbarian Barrel
Bomber Electro Wizard Sparky Little Prince
The Log
Bomber Hog Rider Prince Sparky Little Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber Little Prince
Royal Delivery
Bomber Hog Rider Prince Electro Wizard Sparky Little Prince
Fireball
Bomber Hog Rider Electro Wizard Sparky Little Prince
Poison
Bomber Electro Wizard Sparky Little Prince
Lightning
Prince Electro Wizard Sparky Little Prince
Rocket
Hog Rider Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Little Prince Hog Rider Electro Wizard Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Little Prince Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Prince Sparky Mega Knight
Zap
Hog Rider Prince Electro Wizard Sparky Bomber Mega Knight Little Prince
Hog Rider
Zap Bomber Prince Electro Wizard Mega Knight Little Prince
Prince
Zap Mega Knight Bomber Hog Rider Electro Wizard Little Prince
Electro Wizard
Zap Hog Rider Prince Sparky Mega Knight
Sparky
Zap Bomber Electro Wizard
Mega Knight
Prince Bomber Zap Hog Rider Electro Wizard
Little Prince
Zap Hog Rider Prince

Defense Synergies 2 8

Bomber
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Prince Sparky Little Prince
Hog Rider
Prince
Zap Electro Wizard
Electro Wizard
Zap Bomber Prince Mega Knight Little Prince
Sparky
Zap
Mega Knight
Zap Electro Wizard
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard Sparky
Sparky Zap Prince Electro Wizard Mega Knight
Prince Sparky Mega Knight Bomber Electro Wizard
Prince Sparky Electro Wizard Mega Knight
Bomber Prince Sparky Mega Knight
Bomber Zap Electro Wizard Mega Knight
Electro Wizard Zap Little Prince
Zap Electro Wizard Sparky Mega Knight
Sparky Prince
Bomber Prince Electro Wizard Sparky Mega Knight Little Prince
Electro Wizard Bomber Zap Mega Knight
Zap Electro Wizard
Prince Sparky Mega Knight Bomber Zap Electro Wizard
Bomber Sparky Mega Knight Zap Prince Electro Wizard
Sparky Prince Electro Wizard Mega Knight
Zap Prince Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bomber Prince Electro Wizard
Mega Knight Bomber Zap Prince Electro Wizard Little Prince
Zap Bomber Electro Wizard Mega Knight Little Prince
Sparky Prince Electro Wizard
Bomber Mega Knight Prince Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard Sparky
Electro Wizard Bomber Zap Prince Mega Knight
Mega Knight Zap Prince Electro Wizard Sparky
Prince Mega Knight Zap Electro Wizard Sparky
Prince Sparky Mega Knight
Zap Electro Wizard
Prince Sparky Electro Wizard
Mega Knight Prince Sparky
Zap Electro Wizard Mega Knight Prince Sparky
Sparky
Mega Knight Prince Sparky
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Sparky
Bomber Sparky Mega Knight
Electro Wizard Sparky Bomber Zap Prince Little Prince
Mega Knight Bomber Zap Electro Wizard Sparky
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Prince Sparky
Bomber Zap Sparky Mega Knight
Zap
Bomber Sparky
Zap
Zap
Prince Electro Wizard Sparky
Zap Prince Electro Wizard Sparky
Zap
Sparky
Zap Prince Sparky
Bomber Zap Sparky
Sparky Mega Knight
Sparky
Bomber Sparky
Bomber Zap Prince Electro Wizard Sparky Mega Knight
Bomber Zap Mega Knight Little Prince
Prince Sparky Mega Knight
Prince Sparky
Zap
Zap Bomber Sparky Mega Knight Little Prince
Zap Electro Wizard Sparky
Zap Prince Sparky Mega Knight
Zap Sparky
Zap Electro Wizard Sparky Little Prince
Zap Electro Wizard
Sparky
Bomber Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Prince Sparky Mega Knight
Sparky
Zap Electro Wizard Prince
Zap Electro Wizard
Prince Electro Wizard Sparky Mega Knight
Bomber Zap
Zap Sparky
Prince Sparky Mega Knight
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Prince Electro Wizard Sparky Mega Knight Little Prince
Prince Sparky
Sparky Mega Knight

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