My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Furnace Ice Wizard Royal Ghost Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Tombstone Furnace Little Prince
Zap
Bomber Cannon Tombstone Furnace Little Prince
Barbarian Barrel
Bomber Cannon Tombstone Furnace Ice Wizard Royal Ghost Magic Archer Little Prince
The Log
Bomber Cannon Tombstone Furnace Little Prince
Earthquake
Bomber Cannon Tombstone Furnace
Arrows
Bomber Tombstone Furnace Little Prince
Royal Delivery
Bomber Ice Wizard Royal Ghost Magic Archer Little Prince
Fireball
Bomber Cannon Tombstone Furnace Ice Wizard Magic Archer Little Prince
Poison
Bomber Cannon Tombstone Furnace Ice Wizard Magic Archer Little Prince
Lightning
Cannon Tombstone Furnace Ice Wizard Magic Archer Little Prince
Rocket
Furnace Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Tombstone Ice Wizard Royal Ghost Little Prince Furnace Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Tombstone Ice Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Cannon
Tombstone
Furnace
Royal Ghost
Ice Wizard
Royal Ghost
Furnace Magic Archer Little Prince
Magic Archer
Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 14

Bomber
Cannon Tombstone Royal Ghost
Cannon
Bomber Ice Wizard Royal Ghost Magic Archer Little Prince
Tombstone
Bomber Ice Wizard Magic Archer
Furnace
Ice Wizard Royal Ghost Magic Archer
Ice Wizard
Cannon Tombstone Furnace Little Prince
Royal Ghost
Bomber Cannon Furnace Little Prince
Magic Archer
Cannon Tombstone Furnace
Little Prince
Cannon Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Tombstone Magic Archer
Cannon Tombstone Furnace Ice Wizard
Cannon Furnace Bomber Tombstone Ice Wizard
Cannon Tombstone Furnace Ice Wizard
Bomber Tombstone
Bomber Cannon Furnace Ice Wizard Royal Ghost Magic Archer
Furnace Cannon Tombstone Ice Wizard Magic Archer Little Prince
Cannon Magic Archer
Cannon Tombstone Furnace Ice Wizard
Bomber Cannon Ice Wizard Royal Ghost Little Prince
Ice Wizard Bomber Cannon Tombstone Furnace Royal Ghost Magic Archer
Furnace Ice Wizard Magic Archer
Cannon Tombstone Furnace Bomber Ice Wizard
Bomber Cannon Tombstone Furnace Royal Ghost Magic Archer
Cannon Tombstone Furnace
Cannon Furnace
Bomber Cannon Tombstone Furnace
Cannon Tombstone Bomber Furnace Ice Wizard Royal Ghost Magic Archer Little Prince
Furnace Bomber Cannon Tombstone Ice Wizard Royal Ghost Magic Archer Little Prince
Cannon
Bomber Royal Ghost Cannon Furnace Little Prince
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Furnace Royal Ghost
Bomber Royal Ghost Magic Archer
Tombstone Furnace
Cannon Tombstone
Furnace Ice Wizard Magic Archer
Tombstone Furnace Ice Wizard
Tombstone Magic Archer
Cannon Tombstone
Tombstone
Cannon Tombstone
Bomber Cannon Furnace Magic Archer
Tombstone Bomber Furnace Magic Archer Little Prince
Bomber Cannon Ice Wizard Royal Ghost Magic Archer
Bomber Cannon Tombstone Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Ice Wizard Royal Ghost Magic Archer
Magic Archer
Bomber Furnace Magic Archer
Furnace Ice Wizard Magic Archer
Bomber Furnace Magic Archer
Ice Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Bomber Furnace Magic Archer
Magic Archer Furnace
Bomber
Bomber Magic Archer
Bomber Magic Archer Little Prince
Magic Archer
Bomber Furnace Ice Wizard Magic Archer Little Prince
Ice Wizard Royal Ghost Magic Archer
Magic Archer
Magic Archer
Furnace Ice Wizard Magic Archer Little Prince
Bomber Magic Archer
Magic Archer
Magic Archer
Tombstone Magic Archer
Ice Wizard Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Magic Archer
Royal Ghost Magic Archer Little Prince

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