My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Fire Spirit Cannon Mega Minion Royal Hogs Little Prince
Zap
Fire Spirit Cannon Royal Giant Royal Hogs Little Prince
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Royal Hogs Little Prince
The Log
Electro Spirit Fire Spirit Cannon Royal Giant Royal Hogs Little Prince
Earthquake
Cannon Royal Hogs
Arrows
Electro Spirit Fire Spirit Royal Hogs Little Prince
Royal Delivery
Electro Spirit Fire Spirit Mega Minion Royal Hogs Little Prince
Fireball
Cannon Mega Minion Royal Hogs Little Prince
Poison
Cannon Mega Minion Royal Hogs Little Prince
Lightning
Cannon Mega Minion Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Cannon Mega Minion Tornado Little Prince Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Cannon Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant
Fire Spirit
Royal Giant Mega Minion Royal Hogs
Cannon
Royal Giant
Fire Spirit Electro Spirit Mega Minion Tornado
Mega Minion
Electro Spirit Fire Spirit Royal Giant
Royal Hogs
Fire Spirit Little Prince
Tornado
Royal Giant
Little Prince
Royal Hogs

Defense Synergies 1 6

Electro Spirit
Mega Minion Little Prince
Fire Spirit
Tornado
Cannon
Mega Minion Little Prince
Royal Giant
Mega Minion
Electro Spirit Cannon Tornado
Royal Hogs
Tornado
Fire Spirit Mega Minion Little Prince
Little Prince
Electro Spirit Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion
Cannon Mega Minion
Cannon Tornado Fire Spirit Mega Minion
Cannon Mega Minion
Tornado
Tornado Electro Spirit Fire Spirit Cannon Mega Minion
Mega Minion Tornado Electro Spirit Fire Spirit Cannon Little Prince
Electro Spirit Cannon
Cannon Tornado
Tornado Fire Spirit Cannon Little Prince
Electro Spirit Cannon Mega Minion Tornado
Mega Minion Tornado
Cannon Fire Spirit
Fire Spirit Electro Spirit Cannon Mega Minion Tornado
Cannon
Tornado Cannon
Cannon Tornado
Fire Spirit Cannon Electro Spirit Mega Minion Tornado Little Prince
Tornado Electro Spirit Fire Spirit Cannon Mega Minion Little Prince
Cannon Tornado
Electro Spirit Fire Spirit Cannon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion
Tornado
Cannon
Fire Spirit Electro Spirit Tornado
Mega Minion
Electro Spirit Mega Minion Tornado
Cannon Mega Minion
Mega Minion
Tornado
Cannon
Cannon
Electro Spirit Mega Minion Tornado Little Prince
Electro Spirit Cannon Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Fire Spirit
Electro Spirit Fire Spirit Mega Minion Tornado
Fire Spirit Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Tornado
Fire Spirit
Tornado
Fire Spirit Mega Minion
Fire Spirit Tornado Little Prince
Tornado
Tornado
Tornado Electro Spirit Fire Spirit Little Prince
Mega Minion
Tornado
Tornado
Tornado
Fire Spirit Tornado Little Prince
Electro Spirit Mega Minion
Mega Minion
Electro Spirit
Electro Spirit Fire Spirit
Fire Spirit Mega Minion Tornado
Mega Minion
Tornado
Mega Minion
Electro Spirit Tornado
Tornado
Tornado Little Prince

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