My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Furnace Guards Skeleton Army Little Prince
Zap
Firecracker Furnace Guards Skeleton Army Little Prince
Barbarian Barrel
Firecracker Furnace Guards Skeleton Army Electro Wizard Little Prince
The Log
Firecracker Furnace Guards Skeleton Army Little Prince
Earthquake
Firecracker Furnace Guards Skeleton Army
Arrows
Firecracker Furnace Guards Skeleton Army Little Prince
Royal Delivery
Firecracker Guards Skeleton Army Electro Wizard Little Prince
Fireball
Firecracker Furnace Skeleton Army Electro Wizard Little Prince
Poison
Firecracker Furnace Guards Skeleton Army Electro Wizard Little Prince
Lightning
Furnace Electro Wizard Little Prince
Rocket
Furnace Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Guards Skeleton Army Little Prince Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Guards Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Barbarian Barrel Mega Knight
Furnace
Barbarian Barrel
Barbarian Barrel
Firecracker Furnace Mega Knight
Guards
Skeleton Army
Electro Wizard
Mega Knight
Mega Knight
Firecracker Barbarian Barrel Electro Wizard
Little Prince

Defense Synergies 0 18

Firecracker
Barbarian Barrel Guards Skeleton Army Electro Wizard Mega Knight
Furnace
Barbarian Barrel Guards Skeleton Army Electro Wizard
Barbarian Barrel
Firecracker Furnace Guards Electro Wizard Mega Knight Little Prince
Guards
Firecracker Furnace Barbarian Barrel Skeleton Army Electro Wizard
Skeleton Army
Firecracker Furnace Guards Electro Wizard
Electro Wizard
Firecracker Furnace Barbarian Barrel Guards Skeleton Army Mega Knight Little Prince
Mega Knight
Firecracker Barbarian Barrel Electro Wizard
Little Prince
Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Wizard
Skeleton Army Firecracker Furnace Electro Wizard Mega Knight
Furnace Skeleton Army Mega Knight Electro Wizard
Skeleton Army Firecracker Furnace Guards Electro Wizard Mega Knight
Firecracker Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Firecracker Furnace Guards Electro Wizard Mega Knight
Furnace Electro Wizard Firecracker Little Prince
Barbarian Barrel Electro Wizard Mega Knight
Furnace Skeleton Army
Guards Skeleton Army Firecracker Barbarian Barrel Electro Wizard Mega Knight Little Prince
Guards Skeleton Army Electro Wizard Firecracker Furnace Barbarian Barrel Mega Knight
Firecracker Furnace Electro Wizard
Furnace Skeleton Army Mega Knight Guards Electro Wizard
Skeleton Army Mega Knight Firecracker Furnace Barbarian Barrel Guards Electro Wizard
Skeleton Army Furnace Electro Wizard Mega Knight
Skeleton Army Furnace Electro Wizard Mega Knight
Mega Knight Firecracker Furnace Skeleton Army Electro Wizard
Mega Knight Firecracker Furnace Barbarian Barrel Guards Skeleton Army Electro Wizard Little Prince
Furnace Barbarian Barrel Firecracker Guards Electro Wizard Mega Knight Little Prince
Electro Wizard
Skeleton Army Mega Knight Firecracker Furnace Barbarian Barrel Guards Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Furnace Barbarian Barrel Electro Wizard
Electro Wizard Firecracker Barbarian Barrel Mega Knight
Guards Skeleton Army Mega Knight Furnace Electro Wizard
Guards Skeleton Army Mega Knight Barbarian Barrel Electro Wizard
Guards Skeleton Army Mega Knight
Firecracker Furnace Electro Wizard
Guards Skeleton Army Furnace Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Barbarian Barrel Skeleton Army
Guards Skeleton Army
Mega Knight Guards
Skeleton Army Mega Knight Guards Electro Wizard
Skeleton Army Mega Knight Guards
Firecracker Furnace Skeleton Army Mega Knight
Guards Skeleton Army Electro Wizard Firecracker Furnace Barbarian Barrel Little Prince
Mega Knight Firecracker Barbarian Barrel Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Guards
Firecracker Barbarian Barrel Electro Wizard
Barbarian Barrel
Firecracker Barbarian Barrel Guards
Firecracker Furnace Barbarian Barrel Mega Knight
Firecracker Furnace
Firecracker Furnace
Firecracker Barbarian Barrel
Firecracker
Guards Electro Wizard
Firecracker Barbarian Barrel Electro Wizard
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Furnace Barbarian Barrel
Firecracker Furnace Barbarian Barrel
Firecracker Furnace Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard Mega Knight
Firecracker Barbarian Barrel Mega Knight Little Prince
Mega Knight
Barbarian Barrel
Firecracker Furnace Barbarian Barrel Mega Knight Little Prince
Firecracker Barbarian Barrel Electro Wizard
Mega Knight
Firecracker Barbarian Barrel
Firecracker Furnace Electro Wizard Little Prince
Electro Wizard Firecracker Guards
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Barbarian Barrel Guards Skeleton Army
Firecracker Electro Wizard
Barbarian Barrel
Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel Electro Wizard Mega Knight Little Prince
Firecracker Mega Knight

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