My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Bomb Tower Little Prince
The Log
Skeletons Little Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Bowler Little Prince
Fireball
Bomb Tower Bowler Little Prince
Poison
Bomb Tower Little Prince
Lightning
Bomb Tower Bowler Little Prince
Rocket
Bomb Tower Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Tornado Little Prince Bomb Tower Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Tornado Little Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Barbarian Barrel
Tornado Bowler Electro Giant
Tornado
Electro Giant Barbarian Barrel Bowler
Bowler
Barbarian Barrel Tornado Lightning Little Prince
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Barbarian Barrel
Little Prince
Bowler

Defense Synergies 3 12

Skeletons
Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Bomb Tower
Barbarian Barrel Tornado Skeletons
Barbarian Barrel
Bomb Tower Skeletons Tornado Bowler Electro Giant Little Prince
Tornado
Bomb Tower Bowler Skeletons Barbarian Barrel Electro Giant Little Prince
Bowler
Tornado Skeletons Barbarian Barrel Little Prince
Lightning
Electro Giant
Barbarian Barrel Tornado
Little Prince
Skeletons Barbarian Barrel Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Barbarian Barrel
Bomb Tower Skeletons
Bomb Tower Tornado Bowler Skeletons Lightning
Bomb Tower Skeletons Bowler
Lightning Bomb Tower Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Skeletons Bomb Tower
Tornado Lightning Bomb Tower Little Prince
Bowler Lightning Bomb Tower Barbarian Barrel Electro Giant
Skeletons Bomb Tower Tornado
Tornado Skeletons Barbarian Barrel Bowler Little Prince
Skeletons Bomb Tower Barbarian Barrel Tornado Bowler Electro Giant
Tornado
Bomb Tower Bowler Skeletons Lightning
Bomb Tower Bowler Barbarian Barrel Tornado
Bomb Tower
Bomb Tower Tornado Bowler Lightning Electro Giant
Bomb Tower Skeletons Tornado Bowler
Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Bomb Tower Tornado
Bowler Bomb Tower Barbarian Barrel Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Bowler Electro Giant
Bomb Tower Barbarian Barrel Bowler Lightning
Skeletons Bomb Tower Bowler Lightning
Bowler Lightning Barbarian Barrel Tornado
Skeletons Bowler
Electro Giant Skeletons Bomb Tower Tornado
Skeletons Bomb Tower Bowler Lightning
Bomb Tower
Lightning Skeletons Bomb Tower Barbarian Barrel Tornado
Skeletons
Bomb Tower Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Skeletons Bomb Tower
Bomb Tower Bowler Electro Giant
Electro Giant Skeletons Bomb Tower Barbarian Barrel Tornado Bowler Lightning Little Prince
Bowler Bomb Tower Barbarian Barrel Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Tornado Bowler
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Barbarian Barrel Bowler
Electro Giant Tornado
Tornado Bowler
Barbarian Barrel Tornado Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler
Lightning Barbarian Barrel Tornado Bowler
Lightning Tornado
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado Bowler Electro Giant Little Prince
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Bowler Little Prince
Barbarian Barrel Tornado Bowler Lightning
Lightning Tornado Bowler
Lightning Barbarian Barrel Tornado
Lightning Tornado Electro Giant Little Prince
Lightning Electro Giant
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Barbarian Barrel
Lightning Tornado
Barbarian Barrel
Lightning Bowler
Bowler Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Bowler Lightning
Tornado Lightning
Lightning Barbarian Barrel Tornado Bowler Electro Giant Little Prince

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