My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Skeleton King
Zap
Goblin Gang Inferno Tower Skeleton King
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton King
The Log
Goblin Gang Skeleton King
Earthquake
Goblin Gang Inferno Tower Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Skeleton King
Fireball
Goblin Gang Inferno Tower Skeleton King
Poison
Goblin Gang Inferno Tower Skeleton King
Lightning
Inferno Tower Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Poison Skeleton King Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Goblin Gang
Skeleton King
Inferno Tower
Poison
The Log Mega Knight
Lightning
Arrows
The Log
Poison Mega Knight
Mega Knight
Arrows Poison The Log
Skeleton King
Goblin Gang

Defense Synergies 3 10

Arrows
Mega Knight Inferno Tower Lightning
Goblin Gang
Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Arrows Poison Mega Knight Skeleton King
Poison
Inferno Tower The Log Mega Knight
Lightning
Arrows The Log
The Log
Inferno Tower Goblin Gang Poison Lightning Mega Knight
Mega Knight
Arrows Inferno Tower Poison The Log
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower The Log
Inferno Tower Goblin Gang The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Lightning
Inferno Tower Goblin Gang Mega Knight Skeleton King
Lightning Arrows Poison The Log Mega Knight
Arrows Goblin Gang The Log Mega Knight
Inferno Tower Lightning Arrows Goblin Gang Poison
Lightning Arrows Inferno Tower Poison The Log Mega Knight
Inferno Tower Goblin Gang Skeleton King
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Poison Arrows The Log Mega Knight Skeleton King
Arrows Inferno Tower Goblin Gang Poison
Inferno Tower Mega Knight Goblin Gang Lightning The Log
Mega Knight Arrows Goblin Gang Poison The Log Skeleton King
Inferno Tower Goblin Gang Mega Knight Skeleton King
Inferno Tower Goblin Gang Lightning The Log Mega Knight
Mega Knight Arrows Goblin Gang Inferno Tower Poison
Arrows Mega Knight Goblin Gang The Log
Arrows Poison The Log Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Poison The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Poison Arrows Goblin Gang Lightning The Log Mega Knight
Goblin Gang Mega Knight Inferno Tower Lightning The Log
Goblin Gang Lightning Mega Knight Inferno Tower The Log
Inferno Tower Goblin Gang Mega Knight
Arrows Poison Goblin Gang
Goblin Gang Inferno Tower Lightning
Inferno Tower Mega Knight
Lightning Mega Knight Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Lightning Mega Knight Arrows Poison The Log
Lightning Mega Knight Goblin Gang Inferno Tower Skeleton King
Mega Knight
Goblin Gang Inferno Tower Poison Lightning The Log Skeleton King
Arrows Poison Mega Knight Inferno Tower The Log Skeleton King
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows The Log
Arrows Poison The Log
Lightning Arrows Poison The Log
Lightning Arrows Poison The Log
Poison Arrows The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log Lightning
Arrows Poison The Log Lightning
Lightning Goblin Gang Poison
Poison Lightning Arrows The Log
Poison Lightning Arrows
Poison Lightning The Log
Lightning Arrows Poison
Lightning Arrows Poison The Log
Lightning Arrows Poison The Log
Lightning Arrows Poison The Log Mega Knight
Lightning Arrows Poison
Lightning
Lightning Arrows Poison The Log Mega Knight
Lightning Arrows Poison The Log Mega Knight
Lightning Poison The Log Mega Knight
Lightning Arrows Poison
Lightning The Log
Lightning Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison The Log Lightning
Lightning Arrows Poison The Log Mega Knight
Poison Lightning Arrows The Log
Poison Lightning Arrows
Lightning Poison
Lightning
Poison Lightning Arrows The Log Mega Knight
Lightning Arrows Poison
Mega Knight
Arrows Poison Lightning The Log
Lightning Goblin Gang
Poison Lightning Arrows
Arrows The Log
Poison Lightning Goblin Gang Mega Knight
Arrows The Log Poison Lightning Skeleton King
Lightning Arrows Poison
Mega Knight
Goblin Gang Poison Lightning The Log Skeleton King
Poison Lightning
Poison Lightning The Log Mega Knight
Lightning Mega Knight
Poison

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