My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince Sparky
Giant Snowball
Cannon Goblin Gang Baby Dragon
Zap
Cannon Goblin Gang Dark Prince Sparky
Barbarian Barrel
Cannon Goblin Gang Dark Prince Sparky
The Log
Cannon Goblin Gang Dark Prince Sparky
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Dark Prince Sparky
Fireball
Cannon Goblin Gang Baby Dragon Sparky
Poison
Cannon Goblin Gang Sparky
Lightning
Cannon Baby Dragon Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Void Baby Dragon Dark Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Void

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Giant Baby Dragon Dark Prince Sparky
Giant
Dark Prince Sparky Goblin Gang Void Baby Dragon The Log
Void
Giant
Baby Dragon
Goblin Gang Giant Dark Prince Sparky
Dark Prince
Giant Goblin Gang Baby Dragon Sparky
The Log
Giant Sparky
Sparky
Giant Goblin Gang Baby Dragon Dark Prince The Log

Defense Synergies 1 11

Cannon
The Log Goblin Gang Baby Dragon Dark Prince Sparky
Goblin Gang
Cannon Dark Prince The Log Sparky
Giant
Void
Baby Dragon
Cannon Dark Prince The Log
Dark Prince
Cannon Goblin Gang Baby Dragon The Log
The Log
Cannon Goblin Gang Baby Dragon Dark Prince Sparky
Sparky
Cannon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Baby Dragon The Log Sparky
Sparky Cannon Goblin Gang Dark Prince The Log
Cannon Goblin Gang Sparky Void Dark Prince
Cannon Sparky Goblin Gang Dark Prince
Dark Prince The Log Sparky
Goblin Gang The Log Cannon Baby Dragon Dark Prince
Cannon Goblin Gang Void Baby Dragon
Cannon Void Baby Dragon The Log Sparky
Cannon Sparky Goblin Gang
Goblin Gang Cannon Dark Prince Sparky
Goblin Gang Cannon Baby Dragon Dark Prince The Log
Goblin Gang Baby Dragon
Cannon Sparky Goblin Gang Dark Prince The Log
Sparky Cannon Goblin Gang Baby Dragon Dark Prince The Log
Sparky Cannon Goblin Gang
Cannon Goblin Gang The Log Sparky
Sparky Cannon Goblin Gang Dark Prince
Cannon Goblin Gang Baby Dragon Dark Prince The Log
Baby Dragon The Log Cannon Dark Prince
Sparky Cannon
Goblin Gang Dark Prince Cannon Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Dark Prince Sparky
Void Goblin Gang Baby Dragon The Log
Goblin Gang Dark Prince The Log Sparky
Goblin Gang Dark Prince The Log Sparky
Cannon Goblin Gang Dark Prince Sparky
Goblin Gang Baby Dragon
Goblin Gang Dark Prince Sparky Void
Dark Prince Sparky
Void Baby Dragon Dark Prince The Log Sparky
Cannon Goblin Gang Sparky
Dark Prince Sparky
Void Dark Prince The Log
Dark Prince Cannon Goblin Gang Sparky
Cannon Baby Dragon Sparky
Goblin Gang Sparky Baby Dragon Dark Prince The Log
Cannon Baby Dragon Dark Prince The Log Sparky
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon The Log Sparky
Void Baby Dragon The Log
Void Baby Dragon The Log Sparky
Void Dark Prince The Log Sparky
Baby Dragon Dark Prince The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
The Log Baby Dragon
Void The Log
Goblin Gang Void Sparky
Void Dark Prince The Log Sparky
Void Baby Dragon
Void Baby Dragon The Log Sparky
Void Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Sparky
Sparky
Void Baby Dragon Dark Prince The Log Sparky
Void Baby Dragon The Log
Void Baby Dragon The Log Sparky
Void
Void The Log Sparky
Void Baby Dragon The Log
The Log Baby Dragon Dark Prince Sparky
Void The Log Baby Dragon Sparky
Void Baby Dragon The Log Sparky
Void Baby Dragon The Log Sparky
Void Baby Dragon Sparky
Void
Void Sparky
Void The Log Sparky
Void Sparky
Sparky
The Log Sparky
Goblin Gang Void Dark Prince
Baby Dragon
The Log
Void Goblin Gang Baby Dragon Dark Prince Sparky
The Log Baby Dragon
Void Sparky
Dark Prince Sparky
Goblin Gang Baby Dragon The Log Sparky
Void
Void Baby Dragon Dark Prince The Log Sparky
Sparky
Void Sparky
Void

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