My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Tesla Guards Royal Ghost
The Log
Guards
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Royal Ghost Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Bats Guards
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Electro Giant Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Royal Ghost Tesla Fireball Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Inferno Dragon
Tesla
Fireball
The Log
Guards
The Log
Electro Giant
Inferno Dragon
The Log
Fireball Guards
Royal Ghost
Inferno Dragon
Bats Electro Giant

Defense Synergies 2 10

Bats
Tesla The Log Inferno Dragon
Tesla
The Log Bats Fireball Guards Inferno Dragon
Fireball
The Log Tesla
Guards
Tesla The Log
Electro Giant
Inferno Dragon
The Log
Tesla Fireball Bats Guards Royal Ghost Inferno Dragon
Royal Ghost
The Log
Inferno Dragon
Bats Tesla Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Inferno Dragon Bats Tesla The Log
Tesla Bats Inferno Dragon
Tesla Inferno Dragon Bats Guards
Fireball The Log
Fireball The Log Bats Tesla Guards Royal Ghost
Bats Tesla Inferno Dragon Fireball
Tesla Fireball Electro Giant The Log
Tesla Inferno Dragon
Guards Tesla Royal Ghost
Bats Guards Tesla Fireball Electro Giant The Log Royal Ghost
Tesla Inferno Dragon Bats Fireball
Tesla Bats Fireball Guards The Log
Fireball Bats Tesla Guards The Log Royal Ghost
Inferno Dragon Tesla
Tesla Fireball Electro Giant The Log Inferno Dragon
Tesla Bats Fireball
Tesla Fireball Bats Guards The Log Royal Ghost
The Log Bats Tesla Fireball Guards Royal Ghost Inferno Dragon
Tesla Inferno Dragon
Royal Ghost Bats Tesla Fireball Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Electro Giant Royal Ghost
Fireball Tesla The Log Royal Ghost Inferno Dragon
Guards Bats The Log
Guards Bats Tesla Fireball The Log
Tesla Guards Inferno Dragon
Fireball Electro Giant Bats Tesla
Guards Bats Tesla Fireball
Tesla Inferno Dragon
Bats Fireball The Log Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Bats Tesla Guards
Fireball Guards Electro Giant The Log
Tesla Fireball Guards
Tesla Fireball Electro Giant
Tesla Guards Electro Giant Bats Fireball The Log Inferno Dragon
Bats Tesla Fireball Electro Giant The Log Royal Ghost Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Electro Giant Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Fireball
Inferno Dragon
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Bats Fireball Electro Giant
Bats Fireball Guards Electro Giant
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Guards
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball Electro Giant
Electro Giant Bats Fireball Guards The Log
Bats Fireball
Fireball Electro Giant The Log Royal Ghost

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