My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Prince Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Bandit
Giant Snowball
Bats Electro Dragon
Zap
Bats Inferno Tower Dark Prince Prince Bandit
Barbarian Barrel
Inferno Tower Wizard Dark Prince Bandit
The Log
Dark Prince Prince Bandit
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Dark Prince Prince Electro Dragon Bandit
Fireball
Inferno Tower Wizard Electro Dragon Bandit
Poison
Bats Inferno Tower Wizard Electro Dragon
Lightning
Inferno Tower Wizard Dark Prince Prince Electro Dragon Bandit
Rocket
Inferno Tower Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Dark Prince Inferno Tower Wizard Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Prince Bandit
Inferno Tower
Wizard
Dark Prince Prince Bandit
Dark Prince
Prince Bats Wizard Bandit
Prince
Dark Prince Bats Wizard The Log
Electro Dragon
The Log
Prince Bandit
Bandit
Bats Wizard Dark Prince The Log

Defense Synergies 2 19

Bats
Inferno Tower Dark Prince Prince The Log Bandit
Inferno Tower
The Log Bats Dark Prince Prince Electro Dragon Bandit
Wizard
Dark Prince Prince The Log Bandit
Dark Prince
Bats Inferno Tower Wizard Prince Electro Dragon The Log Bandit
Prince
The Log Bats Inferno Tower Wizard Dark Prince
Electro Dragon
Inferno Tower Dark Prince The Log
The Log
Inferno Tower Prince Bats Wizard Dark Prince Electro Dragon Bandit
Bandit
Bats Inferno Tower Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Dragon The Log
Inferno Tower Bats Dark Prince Prince Electro Dragon The Log Bandit
Inferno Tower Prince Bats Dark Prince Electro Dragon Bandit
Inferno Tower Prince Bats Dark Prince Electro Dragon Bandit
Dark Prince Prince The Log
The Log Bats Dark Prince Electro Dragon Bandit
Bats Inferno Tower Wizard Electro Dragon
Inferno Tower Electro Dragon The Log Bandit
Inferno Tower Prince
Inferno Tower Dark Prince Prince Bandit
Bats Wizard Dark Prince Electro Dragon The Log Bandit
Inferno Tower Bats Wizard Electro Dragon
Inferno Tower Prince Bats Wizard Dark Prince Electro Dragon The Log Bandit
Wizard Bats Dark Prince Prince Electro Dragon The Log
Inferno Tower Prince Bandit
Inferno Tower Prince The Log Bandit
Wizard Bats Inferno Tower Dark Prince Prince Electro Dragon
Bats Wizard Dark Prince Prince Electro Dragon The Log Bandit
Wizard The Log Bats Dark Prince Electro Dragon Bandit
Inferno Tower Prince
Wizard Dark Prince Bats Prince Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Prince Bandit
Bandit Wizard Prince Electro Dragon The Log
Bandit Bats Inferno Tower Dark Prince Prince Electro Dragon The Log
Dark Prince Prince Bats Inferno Tower The Log Bandit
Inferno Tower Dark Prince Prince Bandit
Wizard Bats Electro Dragon
Dark Prince Prince Bats Inferno Tower Bandit
Inferno Tower Dark Prince Prince
Electro Dragon Bats Inferno Tower Dark Prince Prince The Log Bandit
Inferno Tower
Bats Inferno Tower Dark Prince Prince Electro Dragon
Dark Prince Prince The Log
Dark Prince Prince Inferno Tower Wizard Bandit
Wizard Electro Dragon
Inferno Tower Electro Dragon Bats Dark Prince Prince The Log
Bats Inferno Tower Wizard Dark Prince Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Dark Prince Prince The Log
Wizard Dark Prince The Log
Wizard Bats Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon Bandit
Bats Prince Electro Dragon
Wizard Dark Prince Prince Electro Dragon The Log Bandit
Wizard Electro Dragon
The Log Bandit
Electro Dragon Bandit
Prince The Log
Wizard Electro Dragon The Log Bandit
Wizard Electro Dragon The Log Bandit
Bats
Wizard Dark Prince Prince Electro Dragon The Log Bandit
Wizard Electro Dragon The Log
Prince The Log
Wizard
Prince The Log
Electro Dragon The Log
The Log Wizard Dark Prince Electro Dragon
The Log Wizard Electro Dragon Bandit
Wizard Prince Electro Dragon The Log Bandit
The Log Bandit
Bats Wizard Electro Dragon
Electro Dragon Bats Wizard
Wizard Electro Dragon The Log Bandit
Electro Dragon
Prince
Wizard The Log
Bats Dark Prince Prince Electro Dragon Bandit
Wizard Electro Dragon
The Log
Wizard Dark Prince Prince Electro Dragon
The Log Wizard Electro Dragon
Dark Prince Prince Electro Dragon
Electro Dragon Bats The Log
Bats Electro Dragon
Electro Dragon Dark Prince Prince The Log Bandit
Prince
Wizard Electro Dragon

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