My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Dark Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Fisherman
Giant Snowball
Bats Hog Rider Fisherman
Zap
Bats Dark Prince Fisherman
Barbarian Barrel
Tesla Wizard Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince Fisherman
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Dark Prince Fisherman Electro Wizard
Fireball
Tesla Hog Rider Wizard Fisherman Electro Wizard
Poison
Bats Wizard Fisherman Electro Wizard
Lightning
Tesla Wizard Dark Prince Fisherman Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fisherman Tesla Hog Rider Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Fisherman Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Dark Prince Fisherman
Tesla
Hog Rider
Bats The Log Wizard Dark Prince Electro Wizard
Wizard
Hog Rider Dark Prince
Dark Prince
Bats Hog Rider Wizard Fisherman Electro Wizard
The Log
Hog Rider Fisherman
Fisherman
Bats Dark Prince The Log
Electro Wizard
Hog Rider Dark Prince

Defense Synergies 1 15

Bats
Tesla Dark Prince The Log Fisherman Electro Wizard
Tesla
The Log Bats Wizard Dark Prince Electro Wizard
Hog Rider
Wizard
Tesla Dark Prince The Log Electro Wizard
Dark Prince
Bats Tesla Wizard The Log Electro Wizard
The Log
Tesla Bats Wizard Dark Prince Fisherman Electro Wizard
Fisherman
Bats The Log
Electro Wizard
Bats Tesla Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
Bats Tesla Dark Prince The Log Fisherman Electro Wizard
Tesla Fisherman Bats Dark Prince Electro Wizard
Tesla Bats Dark Prince Fisherman Electro Wizard
Dark Prince The Log
The Log Bats Tesla Dark Prince Electro Wizard
Bats Tesla Electro Wizard Wizard
Tesla The Log Electro Wizard
Tesla Fisherman
Tesla Dark Prince Fisherman Electro Wizard
Bats Electro Wizard Tesla Wizard Dark Prince The Log Fisherman
Tesla Bats Wizard Electro Wizard
Tesla Bats Wizard Dark Prince The Log Electro Wizard
Wizard Bats Tesla Dark Prince The Log Electro Wizard
Tesla Electro Wizard
Tesla The Log Fisherman Electro Wizard
Tesla Wizard Bats Dark Prince Fisherman Electro Wizard
Tesla Bats Wizard Dark Prince The Log Fisherman Electro Wizard
Wizard The Log Bats Tesla Dark Prince Fisherman Electro Wizard
Tesla Fisherman Electro Wizard
Wizard Dark Prince Bats Tesla The Log Fisherman Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince Fisherman Electro Wizard
Electro Wizard Tesla Wizard The Log Fisherman
Bats Dark Prince The Log Fisherman Electro Wizard
Dark Prince Bats Tesla The Log Fisherman Electro Wizard
Tesla Dark Prince Fisherman
Wizard Bats Tesla Electro Wizard
Dark Prince Bats Tesla Electro Wizard
Tesla Dark Prince Fisherman
Electro Wizard Bats Dark Prince The Log
Tesla
Bats Tesla Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Bats Dark Prince The Log Fisherman
Bats Tesla Wizard Dark Prince The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Electro Wizard
The Log
Dark Prince The Log
Wizard Dark Prince The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard Fisherman
Bats Fisherman Electro Wizard
Wizard Dark Prince The Log Fisherman Electro Wizard
Wizard
The Log Fisherman
Fisherman
The Log Fisherman
Wizard The Log
Wizard The Log
Bats Fisherman
Wizard Dark Prince The Log Fisherman Electro Wizard
Wizard The Log
The Log
Wizard
The Log Fisherman
The Log
The Log Wizard Dark Prince
Fisherman
The Log Wizard Fisherman Electro Wizard
Wizard The Log Fisherman
The Log Fisherman
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Bats Dark Prince
Wizard Electro Wizard
The Log
Wizard Dark Prince Electro Wizard
The Log Wizard
Dark Prince
Bats The Log Electro Wizard
Bats Electro Wizard
Dark Prince The Log Electro Wizard
Wizard

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