My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Goblin Drill Ram Rider
Giant Snowball
Hog Rider Skeleton Army Goblin Drill Ram Rider
Zap
Skeleton Army Goblin Drill Ram Rider
Barbarian Barrel
Bomb Tower Skeleton Army Goblin Drill
The Log
Hog Rider Skeleton Army Goblin Drill Ram Rider
Earthquake
Bomb Tower Hog Rider Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Hog Rider Skeleton Army Goblin Drill Ram Rider
Fireball
Bomb Tower Hog Rider Skeleton Army Goblin Drill Ram Rider
Poison
Bomb Tower Skeleton Army Goblin Drill
Lightning
Bomb Tower Ram Rider
Rocket
Bomb Tower Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Bomb Tower Hog Rider Freeze Goblin Drill Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Tornado Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
Freeze The Log Tornado
Skeleton Army
Tornado
Hog Rider Freeze The Log Ram Rider
Freeze
Hog Rider Tornado
Goblin Drill
The Log
The Log
Hog Rider Tornado Goblin Drill Ram Rider
Ram Rider
Tornado The Log

Defense Synergies 2 9

Bomb Tower
Tornado The Log Skeleton Army
Hog Rider
Skeleton Army
Bomb Tower Freeze Goblin Drill The Log
Tornado
Bomb Tower Goblin Drill The Log Ram Rider
Freeze
Skeleton Army
Goblin Drill
Skeleton Army Tornado The Log
The Log
Bomb Tower Skeleton Army Tornado Goblin Drill Ram Rider
Ram Rider
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Bomb Tower Skeleton Army Goblin Drill The Log Ram Rider
Bomb Tower Skeleton Army Tornado Ram Rider Freeze Goblin Drill
Bomb Tower Skeleton Army Goblin Drill Ram Rider
Bomb Tower Skeleton Army Tornado The Log
Skeleton Army Tornado Freeze The Log Bomb Tower
Tornado Ram Rider Bomb Tower Freeze
Bomb Tower The Log Ram Rider
Bomb Tower Skeleton Army Tornado Goblin Drill
Skeleton Army Tornado
Skeleton Army Bomb Tower Tornado Freeze Goblin Drill The Log Ram Rider
Tornado Ram Rider
Bomb Tower Skeleton Army Goblin Drill Freeze The Log Ram Rider
Bomb Tower Skeleton Army Tornado Freeze Goblin Drill The Log
Skeleton Army Bomb Tower Goblin Drill Ram Rider
Bomb Tower Skeleton Army Tornado Freeze Goblin Drill The Log Ram Rider
Bomb Tower Skeleton Army Tornado Goblin Drill
Bomb Tower Skeleton Army Tornado Goblin Drill The Log Ram Rider
Bomb Tower Tornado Freeze Goblin Drill The Log Ram Rider
Bomb Tower Tornado Goblin Drill Ram Rider
Skeleton Army Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower The Log
Skeleton Army Bomb Tower The Log Ram Rider
Skeleton Army Tornado The Log Ram Rider
Skeleton Army Goblin Drill Ram Rider
Bomb Tower Tornado Freeze Ram Rider
Skeleton Army Bomb Tower Ram Rider
Bomb Tower Skeleton Army
Freeze Bomb Tower Skeleton Army Tornado The Log
Skeleton Army Goblin Drill
Bomb Tower
Skeleton Army Tornado The Log
Skeleton Army Bomb Tower Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Tornado Freeze Goblin Drill The Log
Bomb Tower Freeze The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill The Log
Tornado The Log Ram Rider
Goblin Drill The Log
Freeze The Log
The Log
Tornado Freeze Ram Rider
Tornado The Log
The Log Tornado Freeze Ram Rider
The Log Tornado Ram Rider
Tornado
Tornado The Log Ram Rider
Tornado
The Log
Freeze
The Log
Goblin Drill The Log
The Log
Tornado Freeze
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Tornado Freeze The Log
The Log Tornado Ram Rider
Tornado The Log Ram Rider
Tornado The Log
Tornado
Freeze
The Log
Freeze
The Log
Skeleton Army Freeze
Tornado Ram Rider
Freeze
The Log
The Log
Tornado
Tornado Freeze The Log
Tornado
Tornado Freeze The Log

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