My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Cage Flying Machine Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Flying Machine Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Goblins Skeleton Barrel Flying Machine
Zap
Goblins Skeleton Barrel Flying Machine
Barbarian Barrel
Goblins Skeleton Barrel Goblin Cage Ice Wizard Royal Ghost
The Log
Goblins Skeleton Barrel Goblin Cage
Earthquake
Goblin Cage
Arrows
Goblins Skeleton Barrel Flying Machine
Royal Delivery
Goblins Skeleton Barrel Goblin Cage Flying Machine Ice Wizard Royal Ghost
Fireball
Skeleton Barrel Goblin Cage Flying Machine Ice Wizard
Poison
Skeleton Barrel Goblin Cage Flying Machine Ice Wizard
Lightning
Goblin Cage Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Skeleton Barrel Ice Wizard Royal Ghost Goblin Cage Flying Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Skeleton Barrel Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Skeleton Barrel
Goblin Cage Flying Machine Golem Royal Ghost
Goblin Cage
Skeleton Barrel Flying Machine Golem The Log Royal Ghost
Flying Machine
Skeleton Barrel Goblin Cage Golem Royal Ghost
Golem
Skeleton Barrel Goblin Cage Flying Machine The Log Ice Wizard
The Log
Goblin Cage Golem
Ice Wizard
Golem
Royal Ghost
Skeleton Barrel Goblin Cage Flying Machine

Defense Synergies 0 12

Goblins
Goblin Cage Flying Machine The Log Ice Wizard
Skeleton Barrel
Goblin Cage
Goblins Flying Machine The Log Ice Wizard
Flying Machine
Goblins Goblin Cage The Log Ice Wizard Royal Ghost
Golem
The Log
Goblins Goblin Cage Flying Machine Ice Wizard Royal Ghost
Ice Wizard
Goblins Goblin Cage Flying Machine The Log
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Flying Machine The Log
Goblins Goblin Cage Flying Machine The Log Ice Wizard
Goblin Cage Goblins Ice Wizard
Goblin Cage Goblins Ice Wizard
Goblin Cage The Log
The Log Goblins Flying Machine Ice Wizard Royal Ghost
Goblin Cage Flying Machine Ice Wizard
Skeleton Barrel Goblin Cage Flying Machine The Log
Goblins Goblin Cage Ice Wizard
Goblins Ice Wizard Royal Ghost
Goblins Ice Wizard Flying Machine The Log Royal Ghost
Flying Machine Ice Wizard
Goblin Cage Flying Machine The Log Ice Wizard
Goblins Goblin Cage The Log Royal Ghost
Goblin Cage
Goblin Cage The Log
Goblins Goblin Cage
Goblin Cage Goblins Flying Machine The Log Ice Wizard Royal Ghost
Goblin Cage The Log Flying Machine Ice Wizard Royal Ghost
Goblin Cage
Royal Ghost Goblins Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Royal Ghost
Skeleton Barrel Flying Machine The Log Royal Ghost
Goblins Goblin Cage The Log
Goblin Cage The Log
Goblin Cage
Skeleton Barrel Flying Machine Ice Wizard
Goblins Goblin Cage Flying Machine Ice Wizard
Goblin Cage
Goblin Cage Goblins Flying Machine The Log
Goblin Cage
Goblin Cage Flying Machine
Goblin Cage The Log
Goblin Cage
Goblin Cage Flying Machine
Goblins Goblin Cage Flying Machine The Log
Goblin Cage Flying Machine The Log Ice Wizard Royal Ghost
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine The Log Royal Ghost
Skeleton Barrel Flying Machine The Log Ice Wizard Royal Ghost
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
The Log
Skeleton Barrel Flying Machine Ice Wizard
Flying Machine The Log
The Log Skeleton Barrel Flying Machine Ice Wizard
The Log Skeleton Barrel Flying Machine
Goblins
Skeleton Barrel Flying Machine The Log
Flying Machine
Flying Machine Skeleton Barrel The Log
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
The Log
The Log
Skeleton Barrel Flying Machine The Log
The Log Ice Wizard
The Log Skeleton Barrel Flying Machine Ice Wizard Royal Ghost
Skeleton Barrel Flying Machine The Log
Skeleton Barrel The Log
Flying Machine Ice Wizard
Skeleton Barrel Flying Machine
The Log
The Log
Skeleton Barrel Flying Machine
Flying Machine Ice Wizard
The Log
Flying Machine
The Log Skeleton Barrel Flying Machine
Flying Machine
Flying Machine The Log
Flying Machine
Skeleton Barrel Flying Machine The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: