My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler Cannon Cart Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Cannon Cart Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Cannon Cart
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Cannon Cart
Barbarian Barrel
Spear Goblins Guards Cannon Cart Royal Ghost
The Log
Spear Goblins Guards Cannon Cart
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Bowler Cannon Cart Royal Ghost
Fireball
Bowler Cannon Cart
Poison
Spear Goblins Guards
Lightning
Bowler Cannon Cart Archer Queen
Rocket
Bowler Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Void Royal Ghost Bowler Cannon Cart Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Guards Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bowler Cannon Cart Royal Ghost
Guards
The Log
Void
Bowler
Spear Goblins The Log
Cannon Cart
The Log Spear Goblins Royal Ghost Archer Queen
The Log
Cannon Cart Guards Bowler
Royal Ghost
Spear Goblins Cannon Cart
Archer Queen
Cannon Cart

Defense Synergies 2 10

Spear Goblins
Guards Bowler Cannon Cart The Log Royal Ghost
Guards
Spear Goblins Cannon Cart The Log Archer Queen
Void
Bowler
The Log Spear Goblins
Cannon Cart
Spear Goblins Guards Royal Ghost
The Log
Bowler Archer Queen Spear Goblins Guards Royal Ghost
Royal Ghost
Spear Goblins Cannon Cart The Log
Archer Queen
The Log Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Spear Goblins Void The Log
Cannon Cart The Log
Bowler Void Cannon Cart
Guards Bowler Cannon Cart
Bowler The Log
Bowler The Log Spear Goblins Guards Cannon Cart Royal Ghost
Spear Goblins Void
Bowler Void Cannon Cart The Log
Archer Queen
Guards Spear Goblins Bowler Cannon Cart Royal Ghost
Guards Spear Goblins Bowler Cannon Cart The Log Royal Ghost
Spear Goblins
Bowler Guards Cannon Cart The Log
Bowler Guards Cannon Cart The Log Royal Ghost
Cannon Cart
Bowler The Log
Bowler Cannon Cart
Spear Goblins Guards Bowler Cannon Cart The Log Royal Ghost
The Log Spear Goblins Guards Bowler Cannon Cart Royal Ghost
Cannon Cart
Bowler Royal Ghost Spear Goblins Guards Cannon Cart The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Void Bowler Cannon Cart Royal Ghost
Void Bowler Cannon Cart The Log Royal Ghost
Guards Spear Goblins Bowler Cannon Cart The Log
Guards Bowler Cannon Cart The Log
Guards Bowler Cannon Cart
Guards Spear Goblins Void Bowler Cannon Cart
Cannon Cart
Void Spear Goblins Cannon Cart The Log
Guards
Guards Bowler Cannon Cart
Guards Void Bowler The Log Archer Queen
Bowler Cannon Cart Guards
Bowler Cannon Cart
Guards Spear Goblins Bowler Cannon Cart The Log Archer Queen
Bowler Cannon Cart The Log Royal Ghost Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log Royal Ghost
Void Bowler The Log Royal Ghost
Void Cannon Cart The Log
Cannon Cart Guards Void The Log
Bowler The Log
Spear Goblins
Bowler The Log
The Log Bowler
Void The Log
Guards Void Bowler
Void Bowler Cannon Cart The Log
Void Archer Queen
Void Bowler Cannon Cart The Log
Void Cannon Cart
Cannon Cart The Log
Spear Goblins Bowler Cannon Cart The Log
Bowler Cannon Cart The Log
Void Bowler The Log
Void Bowler The Log
Void Bowler The Log
Void
Void Bowler The Log
Void Cannon Cart The Log
The Log Bowler
Void The Log Bowler Royal Ghost
Void Bowler The Log
Void The Log
Void
Guards Void
Void Bowler
Void The Log
Void
Bowler The Log
Spear Goblins Guards Void Cannon Cart
Archer Queen
The Log
Void Bowler Cannon Cart
The Log Bowler
Void Archer Queen
Cannon Cart Archer Queen
Guards Bowler The Log Archer Queen
Void Archer Queen
Void Bowler Cannon Cart The Log Royal Ghost Archer Queen
Cannon Cart
Void Bowler
Void

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