My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Drill Inferno Dragon
Giant Snowball
Fire Spirit Royal Recruits Goblin Drill Inferno Dragon
Zap
Fire Spirit Goblin Drill Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Recruits Hunter Goblin Drill
The Log
Fire Spirit Royal Recruits Hunter Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Royal Recruits Goblin Drill
Royal Delivery
Fire Spirit Royal Recruits Battle Healer Hunter Goblin Drill Inferno Dragon
Fireball
Battle Healer Hunter Goblin Drill Inferno Dragon
Poison
Royal Recruits Battle Healer Hunter Goblin Drill
Lightning
Battle Healer Hunter Inferno Dragon
Rocket
Battle Healer Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Battle Healer Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Void Battle Healer Hunter Goblin Drill Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Void Battle Healer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Royal Recruits Battle Healer Inferno Dragon
Royal Recruits
Fire Spirit Battle Healer
Battle Healer
Inferno Dragon Fire Spirit Royal Recruits Hunter
Void
Hunter
Battle Healer
Goblin Drill
Fire Spirit The Log
The Log
Goblin Drill
Inferno Dragon
Battle Healer Fire Spirit

Defense Synergies 1 10

Fire Spirit
Royal Recruits Battle Healer Goblin Drill The Log
Royal Recruits
Fire Spirit The Log
Battle Healer
Inferno Dragon Fire Spirit Hunter The Log
Void
Hunter
Battle Healer The Log
Goblin Drill
Fire Spirit The Log
The Log
Fire Spirit Royal Recruits Battle Healer Hunter Goblin Drill Inferno Dragon
Inferno Dragon
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void The Log
Hunter Inferno Dragon Royal Recruits Battle Healer Goblin Drill The Log
Hunter Fire Spirit Royal Recruits Void Goblin Drill Inferno Dragon
Royal Recruits Hunter Inferno Dragon Goblin Drill
Royal Recruits Battle Healer The Log
The Log Fire Spirit Hunter
Hunter Inferno Dragon Fire Spirit Void
Royal Recruits Battle Healer Void The Log
Hunter Inferno Dragon Royal Recruits Goblin Drill
Fire Spirit Royal Recruits Battle Healer Hunter
Royal Recruits Hunter Goblin Drill The Log
Hunter Inferno Dragon
Royal Recruits Hunter Goblin Drill Fire Spirit Battle Healer The Log
Fire Spirit Royal Recruits Hunter Goblin Drill The Log
Royal Recruits Inferno Dragon Hunter Goblin Drill
Royal Recruits Hunter Goblin Drill The Log Inferno Dragon
Royal Recruits Hunter Goblin Drill
Fire Spirit Royal Recruits Battle Healer Hunter Goblin Drill The Log
Hunter Goblin Drill The Log Fire Spirit Royal Recruits Battle Healer Inferno Dragon
Royal Recruits Hunter Goblin Drill Inferno Dragon
Royal Recruits Fire Spirit Battle Healer Hunter The Log
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Void
Void Battle Healer Hunter The Log Inferno Dragon
Royal Recruits Battle Healer Hunter The Log
Royal Recruits Hunter Battle Healer The Log
Royal Recruits Battle Healer Hunter Goblin Drill Inferno Dragon
Fire Spirit Hunter
Royal Recruits Battle Healer Void Hunter
Royal Recruits Battle Healer Hunter Inferno Dragon
Royal Recruits Void The Log Inferno Dragon
Royal Recruits Goblin Drill Inferno Dragon
Inferno Dragon Royal Recruits Hunter
Royal Recruits Void The Log
Royal Recruits Hunter
Royal Recruits
Royal Recruits Battle Healer Hunter Goblin Drill The Log Inferno Dragon
Royal Recruits Battle Healer Hunter The Log Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Goblin Drill The Log
Void The Log
Void Goblin Drill The Log
Royal Recruits Void The Log
Fire Spirit The Log
Fire Spirit Hunter
Fire Spirit The Log
The Log Fire Spirit Hunter
Void The Log
Fire Spirit Void
Void Royal Recruits The Log
Void Fire Spirit
Fire Spirit Void Hunter The Log
Void
The Log
Hunter Goblin Drill The Log
Royal Recruits The Log
Void Fire Spirit Hunter The Log
Fire Spirit Void The Log
Void The Log
Void
Void The Log
Royal Recruits Void Goblin Drill The Log
The Log Fire Spirit Hunter
Inferno Dragon
Void The Log Hunter
Void The Log
Void The Log
Fire Spirit Void Hunter
Void
Void
Void Hunter The Log
Void
The Log
Fire Spirit Royal Recruits Void
Fire Spirit Hunter
The Log
Void Hunter
The Log
Void
Royal Recruits
Royal Recruits The Log
Void
Void Royal Recruits The Log
Inferno Dragon
Void
Void

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