My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Fisherman
Giant Snowball
Musketeer Guards Goblin Drill Fisherman
Zap
Guards Goblin Drill Fisherman
Barbarian Barrel
Knight Musketeer Guards Goblin Drill
The Log
Musketeer Guards Goblin Drill Fisherman
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Knight Musketeer Guards Goblin Drill Fisherman Mother Witch
Fireball
Musketeer Goblin Drill Fisherman Mother Witch
Poison
Musketeer Guards Goblin Drill Fisherman Mother Witch
Lightning
Knight Musketeer Fisherman Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Poison Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Fisherman Musketeer Poison Goblin Drill Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Fisherman

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Poison Goblin Drill The Log Mother Witch
Musketeer
Knight The Log Fisherman
Guards
The Log
Poison
Knight Goblin Drill The Log Mother Witch
Goblin Drill
Knight Poison The Log Mother Witch
The Log
Knight Musketeer Guards Poison Goblin Drill Fisherman
Fisherman
Musketeer The Log
Mother Witch
Knight Poison Goblin Drill

Defense Synergies 4 17

Knight
Musketeer Poison The Log Fisherman Mother Witch
Musketeer
Knight Guards The Log Goblin Drill Fisherman
Guards
Musketeer Fisherman Poison Goblin Drill The Log Mother Witch
Poison
Knight Guards The Log Mother Witch
Goblin Drill
Musketeer Guards The Log Mother Witch
The Log
Musketeer Knight Guards Poison Goblin Drill Fisherman Mother Witch
Fisherman
Guards Knight Musketeer The Log Mother Witch
Mother Witch
Knight Guards Poison Goblin Drill The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Knight Musketeer Goblin Drill The Log Fisherman
Fisherman Knight Musketeer Goblin Drill
Knight Musketeer Guards Goblin Drill Fisherman
Poison The Log
The Log Musketeer Guards Mother Witch
Musketeer Poison
Musketeer Poison The Log
Musketeer Goblin Drill Fisherman
Knight Guards Musketeer Fisherman
Guards Poison Mother Witch Knight Musketeer Goblin Drill The Log Fisherman
Musketeer Poison
Goblin Drill Knight Musketeer Guards The Log
Guards Poison Goblin Drill The Log
Knight Goblin Drill
Goblin Drill The Log Fisherman
Knight Musketeer Poison Goblin Drill Fisherman
Knight Musketeer Guards Goblin Drill The Log Fisherman
Poison Goblin Drill The Log Knight Musketeer Guards Fisherman Mother Witch
Musketeer Goblin Drill Fisherman
Knight Musketeer Guards Poison The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fisherman
Poison Knight Musketeer The Log Fisherman
Guards Knight Musketeer The Log Fisherman
Guards Knight Musketeer The Log Fisherman
Knight Musketeer Guards Goblin Drill Fisherman
Poison Mother Witch Musketeer
Guards Knight Musketeer
Knight Fisherman
Knight Poison The Log
Musketeer Guards Goblin Drill
Knight Musketeer Guards
Guards Poison The Log
Knight Guards
Musketeer
Guards Knight Musketeer Poison Goblin Drill The Log Fisherman
Poison Musketeer The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Guards Goblin Drill The Log
Poison Musketeer The Log Fisherman
Poison Goblin Drill The Log
Knight Musketeer Guards Poison The Log
Poison The Log
Poison Mother Witch Musketeer
Musketeer Poison The Log
Poison The Log
Poison The Log Fisherman
Musketeer Guards Poison Fisherman
Poison Knight Musketeer The Log Fisherman
Poison Musketeer
Poison Knight Musketeer The Log Fisherman
Musketeer Poison Fisherman
Musketeer Poison The Log Fisherman
Musketeer Poison Goblin Drill The Log
Musketeer Poison The Log
Poison
Fisherman
Musketeer Poison The Log Fisherman
Poison The Log Mother Witch
Musketeer Poison The Log
Poison
Musketeer The Log Fisherman
Musketeer Poison Goblin Drill The Log
Poison The Log Mother Witch
Fisherman
Poison The Log Musketeer Fisherman
Musketeer Poison The Log Fisherman
Poison Musketeer The Log Fisherman
Poison Musketeer Mother Witch
Musketeer Guards Poison
Poison Musketeer The Log
Poison
Poison The Log
Musketeer Guards
Poison Musketeer
The Log
Poison Knight Musketeer
The Log Musketeer Poison
Poison
Musketeer
Musketeer Guards Poison The Log
Musketeer Poison
Poison Musketeer The Log

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