My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Ice Wizard Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill Sparky Mighty Miner
Giant Snowball
Spear Goblins Goblin Drill Mighty Miner
Zap
Spear Goblins Goblin Drill Sparky Mighty Miner
Barbarian Barrel
Ice Spirit Spear Goblins Knight Goblin Drill Ice Wizard Sparky
The Log
Ice Spirit Spear Goblins Goblin Drill Sparky
Earthquake
Spear Goblins Goblin Drill
Arrows
Ice Spirit Spear Goblins Goblin Drill
Royal Delivery
Ice Spirit Spear Goblins Knight Goblin Drill Ice Wizard Sparky
Fireball
Goblin Drill Ice Wizard Sparky Mighty Miner
Poison
Spear Goblins Goblin Drill Ice Wizard Sparky
Lightning
Knight Ice Wizard Sparky Mighty Miner
Rocket
Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Goblin Drill Ice Wizard Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Knight Ice Wizard Goblin Drill Mighty Miner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Spear Goblins Goblin Drill
Spear Goblins
Knight Ice Spirit Goblin Drill Sparky
Knight
Ice Spirit Spear Goblins Goblin Drill The Log Ice Wizard Sparky
Goblin Drill
Ice Spirit Spear Goblins Knight The Log Sparky
The Log
Knight Goblin Drill Sparky
Ice Wizard
Knight
Sparky
Ice Spirit Spear Goblins Knight Goblin Drill The Log
Mighty Miner

Defense Synergies 3 14

Ice Spirit
Sparky Spear Goblins Knight Goblin Drill The Log Ice Wizard
Spear Goblins
Knight Ice Spirit Goblin Drill The Log Ice Wizard
Knight
Spear Goblins Ice Wizard Ice Spirit The Log Sparky
Goblin Drill
Ice Spirit Spear Goblins The Log Ice Wizard
The Log
Ice Spirit Spear Goblins Knight Goblin Drill Ice Wizard Sparky
Ice Wizard
Knight Ice Spirit Spear Goblins Goblin Drill The Log
Sparky
Ice Spirit Knight The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log Sparky
Sparky Ice Spirit Knight Goblin Drill The Log Ice Wizard
Sparky Knight Goblin Drill Ice Wizard
Sparky Knight Goblin Drill Ice Wizard
The Log Sparky
The Log Spear Goblins Ice Wizard
Ice Spirit Spear Goblins Ice Wizard
The Log Sparky
Sparky Mighty Miner Goblin Drill Ice Wizard
Knight Ice Spirit Spear Goblins Ice Wizard Sparky
Ice Wizard Spear Goblins Knight Goblin Drill The Log
Spear Goblins Ice Wizard
Goblin Drill Sparky Ice Spirit Knight The Log Ice Wizard
Sparky Ice Spirit Goblin Drill The Log
Sparky Knight Goblin Drill
Ice Spirit Goblin Drill The Log Sparky
Sparky Knight Goblin Drill
Ice Spirit Spear Goblins Knight Goblin Drill The Log Ice Wizard
Goblin Drill The Log Ice Spirit Spear Goblins Knight Ice Wizard
Sparky Goblin Drill
Spear Goblins Knight The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Sparky
Knight The Log
Ice Spirit Spear Goblins Knight The Log Sparky
Knight The Log Sparky
Knight Goblin Drill Sparky Mighty Miner
Ice Spirit Ice Wizard
Sparky Spear Goblins Knight Ice Wizard
Mighty Miner Knight Sparky
Ice Spirit Spear Goblins Knight The Log Sparky
Goblin Drill Sparky
Knight Sparky
The Log
Knight Sparky
Sparky
Sparky Ice Spirit Spear Goblins Knight Goblin Drill The Log Mighty Miner
The Log Ice Wizard Sparky Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill The Log Sparky
The Log Ice Wizard
Goblin Drill The Log Sparky
Knight The Log Sparky
The Log Sparky
Ice Spirit Spear Goblins Ice Wizard
The Log Sparky
The Log Ice Spirit Ice Wizard
The Log
Sparky
Knight The Log Sparky
Knight The Log Sparky
The Log Sparky
Spear Goblins Goblin Drill The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
The Log
The Log Sparky
The Log Sparky
Goblin Drill The Log
The Log Ice Spirit Ice Wizard Sparky
The Log Ice Wizard Sparky
The Log Sparky
The Log Sparky
Ice Wizard Sparky
Ice Spirit
Sparky
The Log Sparky
Ice Spirit Sparky
Mighty Miner Sparky
The Log Sparky
Ice Spirit Spear Goblins
Ice Wizard
The Log
Knight Sparky
The Log
Sparky
Sparky
Ice Spirit The Log Sparky
The Log Sparky
Sparky
Sparky

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