My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Cannon Cart P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Cannon Cart
Giant Snowball
Minions Musketeer Skeleton Army Baby Dragon
Zap
Minions Skeleton Army Cannon Cart
Barbarian Barrel
Musketeer Skeleton Army Cannon Cart Royal Ghost
The Log
Musketeer Skeleton Army Cannon Cart
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Musketeer Skeleton Army Baby Dragon Cannon Cart P.E.K.K.A Royal Ghost
Fireball
Minions Musketeer Skeleton Army Baby Dragon Cannon Cart
Poison
Minions Musketeer Skeleton Army
Lightning
Musketeer Baby Dragon Cannon Cart
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Royal Ghost Musketeer Baby Dragon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Cannon Cart P.E.K.K.A
Musketeer
Baby Dragon Cannon Cart P.E.K.K.A The Log Royal Ghost
Skeleton Army
Baby Dragon
Minions Musketeer Cannon Cart P.E.K.K.A
Cannon Cart
The Log Minions Musketeer Baby Dragon Royal Ghost
P.E.K.K.A
Minions Musketeer Baby Dragon The Log
The Log
Cannon Cart Musketeer P.E.K.K.A
Royal Ghost
Musketeer Cannon Cart

Defense Synergies 2 17

Minions
Musketeer Baby Dragon Cannon Cart P.E.K.K.A The Log
Musketeer
The Log Minions Skeleton Army Baby Dragon Cannon Cart P.E.K.K.A Royal Ghost
Skeleton Army
Musketeer Cannon Cart The Log
Baby Dragon
Minions Musketeer Cannon Cart P.E.K.K.A The Log
Cannon Cart
Minions Musketeer Skeleton Army Baby Dragon Royal Ghost
P.E.K.K.A
The Log Minions Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Minions Skeleton Army Baby Dragon Royal Ghost
Royal Ghost
Musketeer Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Musketeer Baby Dragon The Log
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart The Log
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Minions Musketeer Baby Dragon Cannon Cart Royal Ghost
Minions Musketeer Baby Dragon
Musketeer Baby Dragon Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Musketeer Cannon Cart Royal Ghost
Minions Skeleton Army Musketeer Baby Dragon Cannon Cart The Log Royal Ghost
Minions Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart The Log
Skeleton Army Minions Baby Dragon Cannon Cart P.E.K.K.A The Log Royal Ghost
Skeleton Army P.E.K.K.A Cannon Cart
Skeleton Army P.E.K.K.A The Log
Minions Musketeer Skeleton Army Cannon Cart P.E.K.K.A
Minions Musketeer Skeleton Army Baby Dragon Cannon Cart The Log Royal Ghost
Baby Dragon The Log Minions Musketeer Cannon Cart Royal Ghost
P.E.K.K.A Musketeer Cannon Cart
Skeleton Army Royal Ghost Minions Musketeer Baby Dragon Cannon Cart P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Cannon Cart P.E.K.K.A Royal Ghost
Musketeer Baby Dragon Cannon Cart The Log Royal Ghost
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart The Log
Skeleton Army P.E.K.K.A Musketeer Cannon Cart The Log
P.E.K.K.A Musketeer Skeleton Army Cannon Cart
Minions Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Minions Musketeer Cannon Cart
P.E.K.K.A Skeleton Army Cannon Cart
P.E.K.K.A Minions Skeleton Army Baby Dragon Cannon Cart The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer Cannon Cart
Skeleton Army P.E.K.K.A The Log
Skeleton Army Cannon Cart P.E.K.K.A
Musketeer Skeleton Army Baby Dragon Cannon Cart
Skeleton Army Minions Musketeer Baby Dragon Cannon Cart P.E.K.K.A The Log
Minions Musketeer Baby Dragon Cannon Cart P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log Royal Ghost
Musketeer Baby Dragon The Log Royal Ghost
Baby Dragon Cannon Cart The Log
Cannon Cart Musketeer The Log
Baby Dragon The Log
Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Minions Musketeer
Musketeer Cannon Cart The Log
Musketeer Baby Dragon
Musketeer Baby Dragon Cannon Cart The Log
Minions Musketeer Baby Dragon Cannon Cart
Musketeer Baby Dragon Cannon Cart The Log
Musketeer Baby Dragon Cannon Cart The Log
Musketeer Baby Dragon Cannon Cart The Log
Minions
Musketeer Baby Dragon The Log
Baby Dragon The Log
Minions Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon Cannon Cart The Log
The Log Baby Dragon
The Log Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Minions Musketeer
Musketeer The Log
P.E.K.K.A
The Log
Minions Musketeer Skeleton Army Cannon Cart
Musketeer Baby Dragon
The Log
Musketeer Baby Dragon Cannon Cart
The Log Musketeer Baby Dragon
Musketeer Cannon Cart P.E.K.K.A
Minions Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon Cannon Cart The Log Royal Ghost
Cannon Cart P.E.K.K.A

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