My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Tombstone Battle Ram Baby Dragon Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Battle Ram Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Dark Prince Lava Hound
Giant Snowball
Tombstone Battle Ram Baby Dragon Lava Hound
Zap
Royal Giant Tombstone Battle Ram Dark Prince Lava Hound
Barbarian Barrel
Tombstone Battle Ram Dark Prince
The Log
Royal Giant Tombstone Battle Ram Dark Prince
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Battle Ram Baby Dragon Dark Prince Lava Hound
Fireball
Tombstone Battle Ram Baby Dragon Lava Hound
Poison
Tombstone Lava Hound
Lightning
Ice Golem Tombstone Battle Ram Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Battle Ram Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Tombstone Battle Ram Baby Dragon Dark Prince Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Tombstone Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Golem Baby Dragon Dark Prince The Log
Ice Golem
Battle Ram Royal Giant Baby Dragon
Tombstone
Battle Ram
Ice Golem The Log Baby Dragon Lava Hound
Baby Dragon
Lava Hound Royal Giant Ice Golem Battle Ram Dark Prince
Dark Prince
Royal Giant Baby Dragon
The Log
Battle Ram Royal Giant
Lava Hound
Baby Dragon Battle Ram

Defense Synergies 0 6

Royal Giant
Ice Golem
Baby Dragon The Log
Tombstone
Baby Dragon
Battle Ram
Baby Dragon
Ice Golem Tombstone Dark Prince The Log
Dark Prince
Baby Dragon The Log
The Log
Ice Golem Baby Dragon Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Baby Dragon The Log
Tombstone Dark Prince The Log
Tombstone Dark Prince
Tombstone Dark Prince
Tombstone Dark Prince The Log
The Log Baby Dragon Dark Prince
Tombstone Baby Dragon
Ice Golem Baby Dragon The Log
Tombstone
Ice Golem Dark Prince
Ice Golem Tombstone Baby Dragon Dark Prince The Log
Baby Dragon
Tombstone Dark Prince The Log
Tombstone Baby Dragon Dark Prince The Log
Tombstone
The Log
Tombstone Dark Prince
Tombstone Baby Dragon Dark Prince The Log
Baby Dragon The Log Ice Golem Tombstone Dark Prince
Dark Prince Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Dark Prince
Ice Golem Baby Dragon The Log
Tombstone Ice Golem Dark Prince The Log
Dark Prince Ice Golem The Log
Tombstone Dark Prince
Ice Golem Baby Dragon
Dark Prince Ice Golem Tombstone
Dark Prince
Ice Golem Tombstone Baby Dragon Dark Prince The Log
Tombstone
Tombstone Dark Prince
Dark Prince The Log
Dark Prince Ice Golem Tombstone
Baby Dragon
Tombstone Ice Golem Baby Dragon Dark Prince The Log
Ice Golem Baby Dragon Dark Prince The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Ice Golem Dark Prince The Log
Baby Dragon Dark Prince The Log
Ice Golem Baby Dragon
Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Dark Prince The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Dark Prince The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Golem The Log Baby Dragon Dark Prince
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Ice Golem Baby Dragon
The Log
The Log
Tombstone Dark Prince
Baby Dragon
The Log
Baby Dragon Dark Prince
The Log Ice Golem Baby Dragon
Dark Prince
Baby Dragon The Log
Baby Dragon Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: