My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Tombstone Baby Dragon
Zap
Bats Goblin Gang Royal Giant Tombstone
Barbarian Barrel
Goblin Gang Tombstone
The Log
Goblin Gang Royal Giant Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Goblin Gang Baby Dragon
Fireball
Goblin Gang Tombstone Baby Dragon
Poison
Bats Goblin Gang Tombstone
Lightning
Ice Golem Tombstone Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Tombstone Baby Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Baby Dragon
Goblin Gang
Ice Golem Royal Giant Baby Dragon
Royal Giant
Bats Goblin Gang Ice Golem Rocket Baby Dragon The Log
Ice Golem
Bats Goblin Gang Royal Giant Baby Dragon
Tombstone
Rocket
Royal Giant
Baby Dragon
Bats Goblin Gang Royal Giant Ice Golem
The Log
Royal Giant

Defense Synergies 0 12

Bats
Ice Golem Baby Dragon The Log
Goblin Gang
Ice Golem Tombstone The Log
Royal Giant
Ice Golem
Bats Goblin Gang Baby Dragon The Log
Tombstone
Goblin Gang Rocket Baby Dragon
Rocket
Tombstone The Log
Baby Dragon
Bats Ice Golem Tombstone The Log
The Log
Bats Goblin Gang Ice Golem Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Tombstone Baby Dragon The Log
Bats Goblin Gang Tombstone The Log
Goblin Gang Rocket Bats Tombstone
Bats Goblin Gang Tombstone
Tombstone Rocket The Log
Goblin Gang The Log Bats Baby Dragon
Bats Rocket Goblin Gang Tombstone Baby Dragon
Rocket Ice Golem Baby Dragon The Log
Goblin Gang Tombstone
Goblin Gang Ice Golem
Bats Goblin Gang Ice Golem Tombstone Baby Dragon The Log
Bats Goblin Gang Baby Dragon
Tombstone Bats Goblin Gang Rocket The Log
Rocket Bats Goblin Gang Tombstone Baby Dragon The Log
Goblin Gang Tombstone
Rocket Goblin Gang The Log
Bats Goblin Gang Tombstone
Tombstone Bats Goblin Gang Baby Dragon The Log
Baby Dragon The Log Bats Ice Golem Tombstone
Goblin Gang Bats Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Tombstone
Goblin Gang Ice Golem Rocket Baby Dragon The Log
Goblin Gang Tombstone Bats Ice Golem Rocket The Log
Goblin Gang Rocket Bats Ice Golem The Log
Goblin Gang Tombstone
Rocket Bats Goblin Gang Ice Golem Baby Dragon
Goblin Gang Rocket Bats Ice Golem Tombstone
Rocket Bats Ice Golem Tombstone Baby Dragon The Log
Goblin Gang Tombstone
Bats Tombstone
Rocket The Log
Rocket Goblin Gang Ice Golem Tombstone
Baby Dragon
Goblin Gang Tombstone Bats Ice Golem Rocket Baby Dragon The Log
Bats Ice Golem Baby Dragon The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon The Log
Baby Dragon The Log
Rocket Baby Dragon The Log
Ice Golem Rocket The Log
Rocket Baby Dragon The Log
Bats Ice Golem Rocket Baby Dragon
Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Rocket Bats Goblin Gang
Rocket The Log
Rocket Baby Dragon
Rocket Ice Golem Baby Dragon The Log
Rocket Baby Dragon
Ice Golem Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Bats Rocket
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
Ice Golem The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Bats Ice Golem Baby Dragon
Rocket Bats
Rocket The Log
Rocket
Rocket The Log
Bats Goblin Gang Tombstone Rocket
Rocket Baby Dragon
The Log
Goblin Gang Rocket Baby Dragon
The Log Ice Golem Baby Dragon
Rocket
Bats Goblin Gang Rocket Baby Dragon The Log
Bats Rocket
Rocket Baby Dragon The Log

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