My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Rune Giant Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Bandit
Giant Snowball
Royal Recruits Zappies Guards Lumberjack
Zap
Zappies Guards Bandit
Barbarian Barrel
Royal Recruits Zappies Guards Bandit Lumberjack
The Log
Royal Recruits Zappies Guards Bandit Lumberjack
Earthquake
Zappies Guards
Arrows
Royal Recruits Zappies Guards
Royal Delivery
Royal Recruits Zappies Guards Bandit Lumberjack
Fireball
Zappies Bandit Lumberjack
Poison
Royal Recruits Zappies Guards
Lightning
Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Bandit Zappies Rune Giant Lumberjack Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Bandit Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Zappies Bandit Lumberjack
Zappies
Royal Recruits Bandit Lumberjack
Guards
The Log Bandit Lumberjack
Rune Giant
Lumberjack
Lightning
The Log
Guards Bandit Lumberjack
Bandit
Royal Recruits Zappies Guards The Log Lumberjack
Lumberjack
Rune Giant Royal Recruits Zappies Guards The Log Bandit

Defense Synergies 0 11

Royal Recruits
The Log
Zappies
Guards The Log Bandit Lumberjack
Guards
Zappies The Log Lumberjack
Rune Giant
Lightning
The Log
The Log
Royal Recruits Zappies Guards Lightning Bandit Lumberjack
Bandit
Zappies The Log Lumberjack
Lumberjack
Zappies Guards The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Zappies The Log
Lumberjack Royal Recruits Zappies The Log Bandit
Lumberjack Royal Recruits Zappies Lightning Bandit
Royal Recruits Lumberjack Zappies Guards Bandit
Lightning Royal Recruits The Log Lumberjack
The Log Zappies Guards Bandit Lumberjack
Lightning Zappies
Lightning Royal Recruits The Log Bandit
Zappies Royal Recruits Lumberjack
Guards Royal Recruits Zappies Bandit Lumberjack
Guards Royal Recruits Zappies The Log Bandit Lumberjack
Zappies
Royal Recruits Lumberjack Zappies Guards Lightning The Log Bandit
Royal Recruits Zappies Guards The Log Lumberjack
Royal Recruits Zappies Bandit Lumberjack
Royal Recruits Zappies Lightning The Log Bandit Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Zappies Guards The Log Bandit Lumberjack
The Log Royal Recruits Zappies Guards Bandit Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Zappies Guards The Log Bandit Lumberjack
Zappies Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Zappies Bandit
Bandit Lightning The Log Lumberjack
Royal Recruits Zappies Guards Bandit Lumberjack Lightning The Log
Royal Recruits Guards Lightning Lumberjack Zappies The Log Bandit
Royal Recruits Zappies Guards Bandit Lumberjack
Zappies
Royal Recruits Guards Zappies Lightning Bandit Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Lightning Zappies The Log Bandit
Royal Recruits Zappies Guards
Royal Recruits Zappies Guards Lumberjack
Royal Recruits Lightning Guards The Log
Royal Recruits Lightning Zappies Guards Bandit Lumberjack
Royal Recruits Zappies
Royal Recruits Zappies Guards Lightning The Log Lumberjack
Royal Recruits Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Guards The Log Bandit
The Log Bandit
Lightning The Log Bandit
Lightning Royal Recruits Guards The Log
The Log
The Log
The Log Lightning
The Log Lightning Bandit
Lightning Guards Lumberjack
Lightning Royal Recruits The Log Bandit
Lightning
Lightning The Log Bandit
Lightning Bandit
Lightning The Log
Lightning The Log Bandit
Lightning Royal Recruits The Log Bandit
Lightning
Lightning
Lightning The Log Bandit
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Royal Recruits The Log
The Log
The Log Lightning Bandit
Lightning The Log Bandit
Lightning The Log Bandit
Lightning
Lightning Zappies Guards
Lightning
Lightning The Log Bandit
Lightning Zappies
Lightning The Log
Lightning Royal Recruits Zappies Guards Bandit
Lightning Zappies
The Log
Lightning Lumberjack
The Log Lightning
Lightning
Royal Recruits
Royal Recruits Zappies Guards Lightning The Log
Zappies Lightning
Lightning Royal Recruits The Log Bandit
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: