My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Lumberjack
Zap
Mortar Zappies
Barbarian Barrel
Mortar Zappies Lumberjack
The Log
Zappies Lumberjack
Earthquake
Mortar Zappies
Arrows
Zappies
Royal Delivery
Zappies P.E.K.K.A Lumberjack Mother Witch
Fireball
Mortar Zappies Lumberjack Mother Witch
Poison
Mortar Zappies Mother Witch
Lightning
Mortar Lumberjack Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Mortar Zappies Lumberjack Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Arrows Mortar

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Mortar The Log Lumberjack Mother Witch
Arrows
P.E.K.K.A Mortar Lumberjack Mother Witch
Mortar
Giant Snowball Arrows Zappies The Log
Zappies
Mortar P.E.K.K.A Lumberjack
P.E.K.K.A
Giant Snowball Arrows Zappies The Log Lumberjack Mother Witch
The Log
Giant Snowball Mortar P.E.K.K.A Lumberjack
Lumberjack
Giant Snowball Arrows Zappies P.E.K.K.A The Log
Mother Witch
Giant Snowball Arrows P.E.K.K.A

Defense Synergies 1 20

Giant Snowball
Mortar Zappies P.E.K.K.A The Log Lumberjack Mother Witch
Arrows
Mortar P.E.K.K.A Lumberjack Mother Witch
Mortar
Giant Snowball Arrows Zappies The Log Lumberjack
Zappies
Giant Snowball Mortar P.E.K.K.A The Log Lumberjack Mother Witch
P.E.K.K.A
The Log Giant Snowball Arrows Zappies
The Log
P.E.K.K.A Giant Snowball Mortar Zappies Lumberjack Mother Witch
Lumberjack
Giant Snowball Arrows Mortar Zappies The Log Mother Witch
Mother Witch
Giant Snowball Arrows Zappies The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies The Log
P.E.K.K.A Lumberjack Mortar Zappies The Log
Mortar P.E.K.K.A Lumberjack Giant Snowball Zappies
P.E.K.K.A Lumberjack Mortar Zappies
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Giant Snowball Zappies Lumberjack Mother Witch
Giant Snowball Arrows Mortar Zappies
Arrows P.E.K.K.A The Log
Zappies P.E.K.K.A Mortar Lumberjack
Giant Snowball Zappies Lumberjack
Mother Witch Giant Snowball Arrows Zappies The Log Lumberjack
Arrows Giant Snowball Zappies
Mortar P.E.K.K.A Lumberjack Giant Snowball Zappies The Log
Giant Snowball Arrows Mortar Zappies P.E.K.K.A The Log Lumberjack
P.E.K.K.A Mortar Zappies Lumberjack
Giant Snowball Mortar Zappies P.E.K.K.A The Log Lumberjack
Arrows Mortar Zappies P.E.K.K.A Lumberjack
Arrows Mortar Giant Snowball Zappies The Log Lumberjack
Giant Snowball Arrows Mortar The Log Zappies Lumberjack Mother Witch
P.E.K.K.A Mortar Zappies Lumberjack
Giant Snowball Arrows Zappies P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Zappies P.E.K.K.A
Giant Snowball Arrows Mortar The Log Lumberjack
Zappies P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack Zappies The Log
P.E.K.K.A Zappies Lumberjack
Arrows Mother Witch Giant Snowball Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Giant Snowball Mortar Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Giant Snowball Arrows The Log
P.E.K.K.A Zappies Lumberjack
Zappies
Zappies Mortar P.E.K.K.A The Log Lumberjack
Arrows Giant Snowball Zappies P.E.K.K.A The Log Mother Witch
Giant Snowball Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar Giant Snowball The Log
Arrows The Log
Arrows The Log
Giant Snowball Arrows Mortar The Log
Arrows Mother Witch Giant Snowball
Arrows Mortar The Log
Arrows The Log Giant Snowball
Arrows The Log Giant Snowball Mortar
Giant Snowball Lumberjack
Arrows Mortar The Log
Giant Snowball Arrows
Giant Snowball Mortar The Log
Arrows Mortar
Giant Snowball Arrows Mortar The Log
Giant Snowball Arrows Mortar The Log
Arrows Mortar The Log
Giant Snowball Arrows Mortar
Giant Snowball Arrows Mortar The Log
Giant Snowball Arrows Mortar The Log Mother Witch
The Log
Giant Snowball Arrows
The Log
Giant Snowball Arrows Mortar The Log
Giant Snowball Arrows The Log Mother Witch Mortar
Arrows Mortar The Log Giant Snowball
Giant Snowball Arrows Mortar The Log
Arrows Mortar The Log
Giant Snowball Arrows Mother Witch
Giant Snowball Zappies
Giant Snowball
Giant Snowball Arrows Mortar The Log
Giant Snowball Arrows Zappies
P.E.K.K.A
Giant Snowball Arrows The Log
Zappies
Giant Snowball Arrows Zappies
Arrows The Log
Lumberjack
Arrows The Log Giant Snowball Mortar
Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Zappies The Log
Giant Snowball Zappies
Giant Snowball Mortar The Log
P.E.K.K.A
Mortar

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