My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Cannon Ice Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Ice Wizard Lumberjack
Fireball
Cannon Balloon Ice Wizard Lumberjack
Poison
Cannon Balloon Ice Wizard
Lightning
Cannon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Tornado Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Freeze The Log Ice Wizard Lumberjack
Cannon
Tornado
Zap Freeze Balloon The Log Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Tornado The Log Ice Wizard
The Log
Zap Tornado Balloon Lumberjack
Ice Wizard
Zap Tornado Balloon Lumberjack
Lumberjack
Balloon Zap The Log Ice Wizard

Defense Synergies 3 11

Zap
Cannon Tornado The Log Ice Wizard Lumberjack
Cannon
Zap The Log Ice Wizard Lumberjack
Tornado
Ice Wizard Zap The Log
Freeze
Lumberjack
Balloon
The Log
Cannon Zap Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Zap Cannon The Log Lumberjack
Lumberjack
Zap Cannon Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Lumberjack Zap Cannon The Log Ice Wizard
Cannon Tornado Lumberjack Freeze Ice Wizard
Cannon Lumberjack Ice Wizard
Tornado The Log Lumberjack
Tornado Freeze The Log Zap Cannon Ice Wizard Lumberjack
Tornado Zap Cannon Freeze Ice Wizard
Zap Cannon The Log
Cannon Tornado Ice Wizard Lumberjack
Tornado Cannon Ice Wizard Lumberjack
Ice Wizard Zap Cannon Tornado Freeze The Log Lumberjack
Zap Tornado Ice Wizard
Cannon Lumberjack Zap Freeze The Log Ice Wizard
Zap Cannon Tornado Freeze The Log Lumberjack
Cannon Lumberjack
Tornado Zap Cannon Freeze The Log Lumberjack
Cannon Tornado Lumberjack
Cannon Zap Tornado The Log Ice Wizard Lumberjack
Zap Tornado Freeze The Log Cannon Ice Wizard Lumberjack
Cannon Tornado Lumberjack
Cannon The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap The Log Lumberjack
Lumberjack Zap The Log
Lumberjack Zap Tornado The Log
Cannon Lumberjack
Zap Tornado Freeze Ice Wizard
Ice Wizard Lumberjack
Lumberjack
Zap Freeze Tornado The Log
Cannon
Lumberjack
Zap Tornado The Log
Cannon Lumberjack
Cannon
Zap Tornado Freeze The Log Lumberjack
Zap Cannon Freeze The Log Ice Wizard
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap Tornado The Log Ice Wizard
The Log
Freeze The Log
Zap The Log
Zap Tornado Freeze Ice Wizard
Tornado The Log
The Log Zap Tornado Freeze Ice Wizard
The Log Zap Tornado
Tornado Lumberjack
Zap Tornado The Log
Zap Tornado
The Log
Freeze
Zap The Log
Zap The Log
The Log
Tornado Freeze
Zap The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado Freeze The Log Ice Wizard
The Log Zap Tornado Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Ice Wizard
Zap Freeze
Zap The Log
Zap Freeze
The Log
Zap Freeze
Zap Tornado Ice Wizard
Freeze
The Log
Lumberjack
The Log Zap
Zap Tornado
Zap Tornado Freeze The Log
Zap Tornado
Zap Tornado Freeze The Log

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