My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers
Giant Snowball
Wall Breakers Baby Dragon Electro Dragon Lumberjack
Zap
Wall Breakers
Barbarian Barrel
Elixir Golem Wall Breakers Magic Archer Lumberjack
The Log
Elixir Golem Wall Breakers Lumberjack
Earthquake
Elixir Golem
Arrows
Wall Breakers
Royal Delivery
Elixir Golem Wall Breakers Baby Dragon Electro Dragon Magic Archer Lumberjack
Fireball
Elixir Golem Wall Breakers Baby Dragon Electro Dragon Magic Archer Lumberjack
Poison
Elixir Golem Electro Dragon Magic Archer
Lightning
Baby Dragon Electro Dragon Magic Archer Lumberjack
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Elixir Golem Baby Dragon Freeze Magic Archer Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Elixir Golem Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Wall Breakers Freeze Lumberjack
Elixir Golem
Arrows Baby Dragon Electro Dragon Magic Archer Lumberjack
Wall Breakers
Arrows Baby Dragon
Baby Dragon
Elixir Golem Wall Breakers Electro Dragon Lumberjack
Freeze
Arrows
Electro Dragon
Elixir Golem Baby Dragon Magic Archer
Magic Archer
Elixir Golem Electro Dragon Lumberjack
Lumberjack
Arrows Elixir Golem Baby Dragon Magic Archer

Defense Synergies 0 6

Arrows
Lumberjack
Elixir Golem
Wall Breakers
Baby Dragon
Electro Dragon Lumberjack
Freeze
Lumberjack
Electro Dragon
Baby Dragon Lumberjack
Magic Archer
Lumberjack
Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Magic Archer
Lumberjack Electro Dragon
Lumberjack Freeze Electro Dragon
Lumberjack Electro Dragon
Arrows Lumberjack
Arrows Freeze Baby Dragon Electro Dragon Magic Archer Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Lumberjack
Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer Lumberjack
Arrows Baby Dragon Electro Dragon Magic Archer
Lumberjack Freeze Electro Dragon
Arrows Baby Dragon Freeze Electro Dragon Magic Archer Lumberjack
Lumberjack
Freeze Lumberjack
Arrows Electro Dragon Lumberjack
Arrows Baby Dragon Electro Dragon Magic Archer Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer Lumberjack
Lumberjack
Arrows Baby Dragon Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Baby Dragon Electro Dragon Magic Archer Lumberjack
Lumberjack Electro Dragon
Lumberjack
Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Lumberjack
Lumberjack
Freeze Electro Dragon Baby Dragon Magic Archer
Electro Dragon Lumberjack
Arrows
Lumberjack
Baby Dragon Electro Dragon Magic Archer
Electro Dragon Baby Dragon Freeze Magic Archer Lumberjack
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon Freeze Electro Dragon
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Freeze
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Arrows Electro Dragon
Electro Dragon Lumberjack
Arrows Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Freeze Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Magic Archer Arrows Baby Dragon Electro Dragon
Arrows Freeze
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Freeze Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Electro Dragon Freeze
Arrows Electro Dragon Magic Archer
Arrows Freeze Electro Dragon Magic Archer
Arrows Magic Archer
Freeze Electro Dragon Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Freeze
Arrows
Baby Dragon Electro Dragon Magic Archer Lumberjack
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows
Electro Dragon
Electro Dragon Baby Dragon Freeze Magic Archer
Electro Dragon Magic Archer
Electro Dragon Baby Dragon Freeze Magic Archer
Electro Dragon

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