My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Electro Spirit Knight Cannon Lumberjack
The Log
Electro Spirit Cannon Lumberjack
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Balloon Lumberjack
Fireball
Cannon Balloon Lumberjack
Poison
Cannon Balloon
Lightning
Knight Cannon Balloon Lumberjack Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Knight Cannon Lumberjack Balloon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Balloon Lumberjack
Giant Snowball
Balloon Electro Spirit Knight Lumberjack Mega Knight
Knight
Balloon Giant Snowball Lumberjack Archer Queen
Cannon
Balloon
Giant Snowball Knight Lumberjack Electro Spirit Mega Knight
Lumberjack
Balloon Electro Spirit Giant Snowball Knight Mega Knight
Mega Knight
Giant Snowball Balloon Lumberjack Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 3 10

Electro Spirit
Giant Snowball Lumberjack Archer Queen
Giant Snowball
Mega Knight Electro Spirit Knight Cannon Lumberjack Archer Queen
Knight
Cannon Archer Queen Giant Snowball Lumberjack
Cannon
Knight Giant Snowball Lumberjack Archer Queen
Balloon
Lumberjack
Electro Spirit Giant Snowball Knight Cannon
Mega Knight
Giant Snowball
Archer Queen
Knight Electro Spirit Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Lumberjack Knight Cannon Mega Knight
Cannon Lumberjack Mega Knight Giant Snowball Knight
Cannon Lumberjack Knight Mega Knight
Lumberjack Mega Knight
Electro Spirit Giant Snowball Cannon Lumberjack Mega Knight
Giant Snowball Electro Spirit Cannon
Electro Spirit Cannon Mega Knight
Cannon Lumberjack Archer Queen
Knight Giant Snowball Cannon Lumberjack Mega Knight
Electro Spirit Giant Snowball Knight Cannon Lumberjack Mega Knight
Giant Snowball
Cannon Lumberjack Mega Knight Giant Snowball Knight
Mega Knight Electro Spirit Giant Snowball Cannon Lumberjack
Knight Cannon Lumberjack Mega Knight
Giant Snowball Cannon Lumberjack Mega Knight
Mega Knight Knight Cannon Lumberjack
Cannon Mega Knight Electro Spirit Giant Snowball Knight Lumberjack
Giant Snowball Electro Spirit Knight Cannon Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Electro Spirit Giant Snowball Knight Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Giant Snowball
Giant Snowball Knight Lumberjack Mega Knight
Lumberjack Mega Knight Knight
Lumberjack Mega Knight Knight
Knight Cannon Lumberjack Mega Knight
Electro Spirit Giant Snowball
Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Electro Spirit Giant Snowball Knight
Cannon
Mega Knight Knight Lumberjack
Mega Knight Giant Snowball Archer Queen
Mega Knight Knight Cannon Lumberjack
Cannon Mega Knight
Electro Spirit Knight Lumberjack Archer Queen
Mega Knight Electro Spirit Giant Snowball Cannon Archer Queen
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight
Giant Snowball Mega Knight
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Lumberjack
Knight
Giant Snowball Archer Queen
Giant Snowball Knight
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Mega Knight
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Electro Spirit Giant Snowball
Mega Knight
Giant Snowball
Electro Spirit
Giant Snowball Archer Queen
Knight Lumberjack Mega Knight
Giant Snowball
Giant Snowball Archer Queen
Mega Knight Archer Queen
Electro Spirit Giant Snowball Archer Queen
Giant Snowball Archer Queen
Giant Snowball Mega Knight Archer Queen
Mega Knight

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