My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Mighty Miner
Giant Snowball
Goblin Barrel Baby Dragon Lumberjack Mighty Miner
Zap
Goblin Barrel Mighty Miner
Barbarian Barrel
Electro Spirit Goblin Barrel Lumberjack
The Log
Electro Spirit Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Goblin Barrel Baby Dragon Lumberjack
Fireball
Goblin Barrel Baby Dragon Lumberjack Mighty Miner
Poison
Lightning
Baby Dragon Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Baby Dragon Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Earthquake Goblin Barrel Baby Dragon Lumberjack Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Earthquake Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Arrows
Earthquake Goblin Barrel Lumberjack Mega Knight Mighty Miner
Earthquake
Arrows Mega Knight
Goblin Barrel
Mighty Miner Arrows Baby Dragon Lumberjack Mega Knight
Baby Dragon
Goblin Barrel Lumberjack Mega Knight
Lumberjack
Electro Spirit Arrows Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Arrows Earthquake Goblin Barrel Baby Dragon Lumberjack
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 1 6

Electro Spirit
Baby Dragon Lumberjack
Arrows
Mega Knight Lumberjack
Earthquake
Mega Knight
Goblin Barrel
Baby Dragon
Electro Spirit Lumberjack Mega Knight
Lumberjack
Electro Spirit Arrows Baby Dragon
Mega Knight
Arrows Earthquake Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Arrows Earthquake Lumberjack Mega Knight
Arrows Electro Spirit Earthquake Baby Dragon Lumberjack Mega Knight
Electro Spirit Arrows Baby Dragon
Earthquake Electro Spirit Arrows Baby Dragon Mega Knight
Mighty Miner Lumberjack
Lumberjack Mega Knight
Electro Spirit Arrows Earthquake Baby Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Lumberjack Mega Knight Earthquake
Mega Knight Electro Spirit Arrows Earthquake Baby Dragon Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Electro Spirit Baby Dragon Lumberjack
Arrows Earthquake Baby Dragon Electro Spirit Lumberjack Mega Knight
Lumberjack
Mega Knight Electro Spirit Arrows Earthquake Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Mighty Miner
Arrows Electro Spirit Baby Dragon
Lumberjack
Mega Knight Mighty Miner Lumberjack
Mega Knight Electro Spirit Baby Dragon
Mega Knight Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Baby Dragon Mega Knight
Electro Spirit Baby Dragon Lumberjack Mighty Miner
Arrows Mega Knight Electro Spirit Earthquake Baby Dragon Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Baby Dragon
Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows
Arrows Earthquake Baby Dragon Mega Knight
Arrows Electro Spirit Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Earthquake Baby Dragon
Arrows
Lumberjack
Arrows Earthquake
Arrows Baby Dragon
Earthquake Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon Mega Knight
Arrows Earthquake
Arrows Earthquake Baby Dragon Mega Knight
Arrows Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Arrows
Earthquake Arrows Baby Dragon
Arrows Earthquake Electro Spirit Baby Dragon Mega Knight
Arrows Earthquake Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Electro Spirit
Arrows Earthquake Mega Knight
Electro Spirit Arrows
Mighty Miner Mega Knight
Arrows Earthquake
Earthquake Electro Spirit
Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack Mega Knight
Arrows Earthquake Baby Dragon
Arrows
Mega Knight
Electro Spirit Baby Dragon
Baby Dragon Mega Knight

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