My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Golem Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Balloon
Giant Snowball
Bats Mega Minion Musketeer Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Electro Spirit Elixir Golem Musketeer Lumberjack
The Log
Electro Spirit Elixir Golem Musketeer Lumberjack
Earthquake
Elixir Golem
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Mega Minion Elixir Golem Musketeer Balloon Lumberjack
Fireball
Mega Minion Elixir Golem Musketeer Balloon Lumberjack
Poison
Bats Mega Minion Elixir Golem Musketeer Balloon
Lightning
Mega Minion Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mega Minion Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Mega Minion Elixir Golem Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Giant Snowball Mega Minion

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Giant Snowball Balloon Lumberjack
Bats
Balloon Mega Minion Elixir Golem Lumberjack
Giant Snowball
Balloon Electro Spirit Mega Minion Elixir Golem Musketeer Lumberjack
Mega Minion
Electro Spirit Bats Giant Snowball Elixir Golem Balloon
Elixir Golem
Bats Giant Snowball Mega Minion Musketeer Balloon Lumberjack
Musketeer
Giant Snowball Elixir Golem Balloon Lumberjack
Balloon
Bats Giant Snowball Lumberjack Electro Spirit Mega Minion Elixir Golem Musketeer
Lumberjack
Balloon Electro Spirit Bats Giant Snowball Elixir Golem Musketeer

Defense Synergies 2 10

Electro Spirit
Mega Minion Giant Snowball Lumberjack
Bats
Giant Snowball Musketeer Lumberjack
Giant Snowball
Electro Spirit Bats Mega Minion Musketeer Lumberjack
Mega Minion
Electro Spirit Giant Snowball Musketeer Lumberjack
Elixir Golem
Musketeer
Lumberjack Bats Giant Snowball Mega Minion
Balloon
Lumberjack
Musketeer Electro Spirit Bats Giant Snowball Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer
Lumberjack Bats Mega Minion Musketeer
Lumberjack Bats Giant Snowball Mega Minion Musketeer
Lumberjack Bats Mega Minion Musketeer
Lumberjack
Electro Spirit Bats Giant Snowball Mega Minion Musketeer Lumberjack
Bats Giant Snowball Mega Minion Musketeer Electro Spirit
Electro Spirit Musketeer
Musketeer Lumberjack
Giant Snowball Musketeer Lumberjack
Bats Electro Spirit Giant Snowball Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Bats Giant Snowball
Lumberjack Bats Giant Snowball Musketeer
Electro Spirit Bats Giant Snowball Mega Minion Lumberjack
Lumberjack
Giant Snowball Lumberjack
Bats Musketeer Lumberjack
Electro Spirit Bats Giant Snowball Mega Minion Musketeer Lumberjack
Giant Snowball Electro Spirit Bats Mega Minion Musketeer Lumberjack
Musketeer Lumberjack
Electro Spirit Bats Giant Snowball Musketeer Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball
Giant Snowball Mega Minion Musketeer Lumberjack
Lumberjack Bats Musketeer
Lumberjack Bats Musketeer
Musketeer Lumberjack
Electro Spirit Bats Giant Snowball Musketeer
Bats Mega Minion Musketeer Lumberjack
Lumberjack
Electro Spirit Bats Giant Snowball Mega Minion
Mega Minion Musketeer
Bats Mega Minion Musketeer Lumberjack
Giant Snowball
Lumberjack
Musketeer
Electro Spirit Bats Mega Minion Musketeer Lumberjack
Bats Electro Spirit Giant Snowball Mega Minion Musketeer
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Electro Spirit Bats Giant Snowball Mega Minion Musketeer
Musketeer
Giant Snowball
Giant Snowball
Bats Giant Snowball Musketeer Lumberjack
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Bats
Giant Snowball Mega Minion Musketeer
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Electro Spirit
Mega Minion
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Bats Giant Snowball Musketeer
Electro Spirit Bats Giant Snowball Mega Minion Musketeer
Giant Snowball Mega Minion
Giant Snowball Musketeer
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Bats Musketeer
Giant Snowball Mega Minion Musketeer
Mega Minion Musketeer Lumberjack
Giant Snowball Musketeer
Giant Snowball
Mega Minion Musketeer
Electro Spirit Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer

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