My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Collector Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Firecracker Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Lumberjack
The Log
Goblin Gang Firecracker Prince Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Prince Lumberjack
Fireball
Goblin Gang Firecracker Elixir Collector Lumberjack
Poison
Bats Goblin Gang Firecracker Elixir Collector
Lightning
Knight Elixir Collector Prince Lumberjack
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Lumberjack Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Prince Lumberjack
Knight
Bats Goblin Gang Firecracker Prince The Log Lumberjack
Goblin Gang
Knight Firecracker Prince
Firecracker
Knight Bats Goblin Gang Prince Lumberjack
Elixir Collector
Prince
Bats Knight Goblin Gang Firecracker The Log Lumberjack
The Log
Knight Prince Lumberjack
Lumberjack
Bats Knight Firecracker Prince The Log

Defense Synergies 5 13

Bats
Knight Firecracker Prince The Log Lumberjack
Knight
Bats Goblin Gang Firecracker The Log Lumberjack
Goblin Gang
Knight Firecracker Prince The Log Lumberjack
Firecracker
Knight The Log Bats Goblin Gang Prince Lumberjack
Elixir Collector
Prince
The Log Bats Goblin Gang Firecracker
The Log
Firecracker Prince Bats Knight Goblin Gang Lumberjack
Lumberjack
Bats Knight Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Lumberjack Bats Knight Goblin Gang Firecracker Prince The Log
Goblin Gang Prince Lumberjack Bats Knight
Prince Lumberjack Bats Knight Goblin Gang Firecracker
Firecracker Prince The Log Lumberjack
Goblin Gang The Log Bats Firecracker Lumberjack
Bats Goblin Gang Firecracker
The Log
Goblin Gang Prince Lumberjack
Knight Goblin Gang Firecracker Prince Lumberjack
Bats Goblin Gang Knight Firecracker The Log Lumberjack
Bats Goblin Gang Firecracker
Prince Lumberjack Bats Knight Goblin Gang The Log
Bats Goblin Gang Firecracker Prince The Log Lumberjack
Knight Goblin Gang Prince Lumberjack
Goblin Gang Prince The Log Lumberjack
Bats Knight Goblin Gang Firecracker Prince Lumberjack
Bats Knight Goblin Gang Firecracker Prince The Log Lumberjack
The Log Bats Knight Firecracker Lumberjack
Prince Lumberjack
Goblin Gang Bats Knight Firecracker Prince The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Prince
Knight Goblin Gang Firecracker Prince The Log Lumberjack
Goblin Gang Lumberjack Bats Knight Prince The Log
Goblin Gang Prince Lumberjack Bats Knight The Log
Knight Goblin Gang Prince Lumberjack
Firecracker Bats Goblin Gang
Goblin Gang Prince Bats Knight Lumberjack
Knight Prince Lumberjack
Bats Knight Firecracker Prince The Log
Goblin Gang
Bats Knight Prince Lumberjack
Prince The Log
Prince Knight Goblin Gang Lumberjack
Firecracker
Goblin Gang Bats Knight Firecracker Prince The Log Lumberjack
Bats Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang Prince Lumberjack
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log
Firecracker The Log
Prince The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Bats Goblin Gang Prince
Firecracker
The Log
Knight Goblin Gang Firecracker Prince Lumberjack
The Log Firecracker
Firecracker Prince
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker Prince The Log
Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: