My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Lumberjack Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Lumberjack Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Ice Spirit Bomb Tower Lumberjack
The Log
Ice Spirit Lumberjack Ram Rider
Earthquake
Bomb Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Lumberjack Ram Rider
Fireball
Bomb Tower Lumberjack Ram Rider
Poison
Bats Bomb Tower
Lightning
Bomb Tower Lumberjack Ram Rider Goblinstein
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Fireball Bomb Tower Lumberjack Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Rage Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Lumberjack Ram Rider
Bats
Ice Spirit Rage Lumberjack Ram Rider
Fireball
Ram Rider
Bomb Tower
Rage
Bats
Lumberjack
Ice Spirit Bats Ram Rider
Ram Rider
Ice Spirit Bats Fireball Lumberjack Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 11

Ice Spirit
Bats Fireball Bomb Tower Lumberjack Ram Rider
Bats
Ice Spirit Bomb Tower Lumberjack
Fireball
Ice Spirit Bomb Tower Lumberjack Ram Rider
Bomb Tower
Ice Spirit Bats Fireball
Rage
Lumberjack
Ice Spirit Bats Fireball Ram Rider
Ram Rider
Ice Spirit Fireball Lumberjack
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Bomb Tower Lumberjack Ice Spirit Bats Ram Rider
Bomb Tower Lumberjack Ram Rider Bats
Bomb Tower Lumberjack Bats Ram Rider
Fireball Bomb Tower Lumberjack
Fireball Bats Bomb Tower Lumberjack
Bats Ram Rider Ice Spirit Fireball Bomb Tower
Fireball Bomb Tower Ram Rider
Bomb Tower Lumberjack
Ice Spirit Lumberjack
Bats Fireball Bomb Tower Lumberjack Ram Rider
Bats Fireball Ram Rider
Bomb Tower Lumberjack Ice Spirit Bats Fireball Ram Rider
Fireball Bomb Tower Ice Spirit Bats Lumberjack
Bomb Tower Lumberjack Ram Rider
Bomb Tower Ice Spirit Fireball Lumberjack Ram Rider Goblinstein
Bomb Tower Bats Fireball Lumberjack
Ice Spirit Fireball Bomb Tower Bats Lumberjack Ram Rider
Bomb Tower Ice Spirit Bats Fireball Lumberjack Ram Rider
Bomb Tower Lumberjack Ram Rider
Bats Fireball Bomb Tower Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Bomb Tower Lumberjack
Lumberjack Ice Spirit Bats Bomb Tower Ram Rider
Lumberjack Bats Fireball Ram Rider
Lumberjack Ram Rider
Fireball Goblinstein Ice Spirit Bats Bomb Tower Ram Rider
Bats Fireball Bomb Tower Lumberjack Ram Rider
Bomb Tower Lumberjack
Goblinstein Ice Spirit Bats Fireball Bomb Tower
Bats Bomb Tower Lumberjack
Fireball
Fireball Bomb Tower Lumberjack Ram Rider
Fireball Bomb Tower
Ice Spirit Bats Fireball Bomb Tower Lumberjack Goblinstein
Bats Fireball Bomb Tower
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball Goblinstein
Fireball Goblinstein Ice Spirit Bats Ram Rider
Fireball Ice Spirit Ram Rider
Fireball Ram Rider
Bats Fireball Lumberjack
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball Goblinstein
Fireball Ram Rider
Fireball Ram Rider
Fireball
Bats Fireball
Ice Spirit Bats Fireball Goblinstein
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball Goblinstein
Fireball Ram Rider
Fireball
Fireball Lumberjack
Fireball
Fireball
Ice Spirit Bats Fireball
Bats Fireball
Fireball
Fireball

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