My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Balloon Lumberjack
Fireball
Elite Barbarians Inferno Tower Skeleton Army Balloon Lumberjack
Poison
Bats Inferno Tower Skeleton Army Balloon
Lightning
Elite Barbarians Inferno Tower Balloon Lumberjack
Rocket
Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Lumberjack Inferno Tower Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Balloon Bats The Log Lumberjack
Elite Barbarians
Zap Bats The Log Lumberjack
Inferno Tower
Skeleton Army
Balloon
Bats Zap Lumberjack The Log
The Log
Zap Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Bats Zap Elite Barbarians The Log

Defense Synergies 2 14

Bats
Zap Inferno Tower The Log Lumberjack
Zap
Bats Elite Barbarians Inferno Tower Skeleton Army The Log Lumberjack
Elite Barbarians
Zap The Log
Inferno Tower
Skeleton Army The Log Bats Zap Lumberjack
Skeleton Army
Inferno Tower Zap The Log Lumberjack
Balloon
The Log
Inferno Tower Bats Zap Elite Barbarians Skeleton Army Lumberjack
Lumberjack
Bats Zap Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Bats Zap The Log
Inferno Tower Skeleton Army Lumberjack Bats Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Bats
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Zap Lumberjack
Bats Inferno Tower Zap
Zap Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Inferno Tower Lumberjack
Bats Skeleton Army Zap The Log Lumberjack
Inferno Tower Bats Zap
Inferno Tower Skeleton Army Lumberjack Bats Zap Elite Barbarians The Log
Skeleton Army Bats Zap The Log Lumberjack
Elite Barbarians Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Zap Elite Barbarians The Log Lumberjack
Bats Elite Barbarians Inferno Tower Skeleton Army Lumberjack
Bats Zap Elite Barbarians Skeleton Army The Log Lumberjack
Zap The Log Bats Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Skeleton Army Bats Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log Lumberjack
Skeleton Army Lumberjack Bats Zap Elite Barbarians Inferno Tower The Log
Skeleton Army Lumberjack Bats Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army Lumberjack
Bats Zap
Skeleton Army Bats Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Elite Barbarians Skeleton Army Lumberjack
Zap Bats Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Elite Barbarians Inferno Tower Lumberjack
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Tower Lumberjack
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Bats Zap The Log Lumberjack
Bats Zap Elite Barbarians Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Elite Barbarians Lumberjack
Zap The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Bats
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Bats Zap
Zap Bats
Elite Barbarians
Zap The Log
Zap
The Log
Zap Bats Skeleton Army
Zap
The Log
Lumberjack
The Log Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians The Log
Bats Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: