My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Furnace Clone Baby Dragon Witch Lumberjack
Zap
Furnace Clone Witch
Barbarian Barrel
Furnace Wizard Clone Witch Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Furnace Clone Witch Giant Skeleton Lumberjack
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch
Royal Delivery
Mini P.E.K.K.A Wizard Clone Baby Dragon Witch Giant Skeleton Lumberjack
Fireball
Furnace Wizard Clone Baby Dragon Witch Lumberjack
Poison
Furnace Wizard Clone Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Baby Dragon Witch Lumberjack
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Mini P.E.K.K.A Furnace Baby Dragon Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Mini P.E.K.K.A Furnace Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Wizard Baby Dragon Giant Skeleton Lumberjack
Furnace
Mini P.E.K.K.A Baby Dragon Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Clone
Giant Skeleton Baby Dragon Witch Lumberjack
Baby Dragon
Mini P.E.K.K.A Furnace Clone Witch Giant Skeleton Lumberjack
Witch
Clone Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Clone Mini P.E.K.K.A Furnace Wizard Baby Dragon Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Wizard Clone Baby Dragon Witch Giant Skeleton

Defense Synergies 0 14

Mini P.E.K.K.A
Furnace Wizard Baby Dragon Witch
Furnace
Mini P.E.K.K.A Baby Dragon Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Clone
Baby Dragon
Mini P.E.K.K.A Furnace Witch Giant Skeleton Lumberjack
Witch
Mini P.E.K.K.A Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Wizard Baby Dragon Witch Lumberjack
Lumberjack
Furnace Wizard Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A Lumberjack Furnace Witch
Mini P.E.K.K.A Furnace Witch Lumberjack Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack Furnace
Mini P.E.K.K.A Giant Skeleton Lumberjack
Furnace Baby Dragon Lumberjack
Furnace Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Mini P.E.K.K.A Witch Furnace Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Witch Furnace Wizard Baby Dragon Giant Skeleton Lumberjack
Furnace Wizard Baby Dragon Witch
Mini P.E.K.K.A Furnace Lumberjack Wizard Witch Giant Skeleton
Wizard Mini P.E.K.K.A Furnace Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Wizard Mini P.E.K.K.A Furnace Witch Lumberjack
Furnace Wizard Baby Dragon Witch Lumberjack
Furnace Wizard Baby Dragon Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Furnace Baby Dragon Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Furnace Witch Giant Skeleton
Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch Lumberjack
Furnace Wizard Baby Dragon Witch
Mini P.E.K.K.A Furnace Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch Lumberjack
Wizard Furnace Baby Dragon Witch
Witch Mini P.E.K.K.A Furnace Baby Dragon Giant Skeleton Lumberjack
Mini P.E.K.K.A Wizard Baby Dragon Witch Giant Skeleton
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Furnace Baby Dragon
Wizard Furnace Baby Dragon Witch
Furnace Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Lumberjack
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Wizard Baby Dragon Witch
Furnace Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Furnace Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Furnace Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: