My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Dark Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Zappies Lumberjack Ram Rider
Zap
Zappies Inferno Tower Dark Prince Ram Rider
Barbarian Barrel
Rascals Zappies Inferno Tower Dark Prince Lumberjack
The Log
Rascals Zappies Dark Prince Lumberjack Ram Rider
Earthquake
Zappies Inferno Tower
Arrows
Rascals Zappies
Royal Delivery
Rascals Zappies Dark Prince Lumberjack Ram Rider
Fireball
Rascals Zappies Inferno Tower Lumberjack Ram Rider
Poison
Rascals Zappies Inferno Tower
Lightning
Inferno Tower Dark Prince Lumberjack Ram Rider
Rocket
Rascals Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Zappies Dark Prince Lumberjack Rascals Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Zappies Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Lumberjack Ram Rider
Rascals
Zappies Dark Prince Lumberjack Ram Rider
Zappies
Rascals Dark Prince Lumberjack Ram Rider
Inferno Tower
Tornado
Dark Prince Ram Rider
Dark Prince
Arrows Rascals Zappies Tornado Lumberjack Ram Rider
Lumberjack
Arrows Rascals Zappies Dark Prince Ram Rider
Ram Rider
Arrows Rascals Zappies Tornado Dark Prince Lumberjack

Defense Synergies 0 14

Arrows
Inferno Tower Tornado Dark Prince Lumberjack
Rascals
Inferno Tower Tornado
Zappies
Tornado Lumberjack
Inferno Tower
Arrows Rascals Tornado Dark Prince Lumberjack
Tornado
Arrows Rascals Zappies Inferno Tower Dark Prince Ram Rider
Dark Prince
Arrows Inferno Tower Tornado
Lumberjack
Arrows Zappies Inferno Tower Ram Rider
Ram Rider
Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower Ram Rider
Inferno Tower Lumberjack Rascals Zappies Dark Prince Ram Rider
Inferno Tower Tornado Lumberjack Ram Rider Rascals Zappies Dark Prince
Inferno Tower Lumberjack Rascals Zappies Dark Prince Ram Rider
Arrows Tornado Dark Prince Lumberjack
Arrows Tornado Rascals Zappies Dark Prince Lumberjack
Inferno Tower Tornado Ram Rider Arrows Rascals Zappies
Arrows Rascals Inferno Tower Ram Rider
Zappies Inferno Tower Rascals Tornado Lumberjack
Tornado Rascals Zappies Inferno Tower Dark Prince Lumberjack
Arrows Rascals Zappies Tornado Dark Prince Lumberjack Ram Rider
Arrows Inferno Tower Rascals Zappies Tornado Ram Rider
Inferno Tower Lumberjack Rascals Zappies Dark Prince Ram Rider
Arrows Rascals Zappies Tornado Dark Prince Lumberjack
Inferno Tower Rascals Zappies Lumberjack Ram Rider
Inferno Tower Tornado Rascals Zappies Lumberjack Ram Rider
Arrows Rascals Zappies Inferno Tower Tornado Dark Prince Lumberjack
Arrows Rascals Zappies Tornado Dark Prince Lumberjack Ram Rider
Arrows Tornado Rascals Zappies Dark Prince Lumberjack Ram Rider
Zappies Inferno Tower Tornado Lumberjack Ram Rider
Rascals Dark Prince Arrows Zappies Lumberjack
Inferno Tower Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zappies Inferno Tower Dark Prince
Arrows Lumberjack
Zappies Lumberjack Rascals Inferno Tower Dark Prince Ram Rider
Dark Prince Lumberjack Rascals Zappies Inferno Tower Tornado Ram Rider
Inferno Tower Rascals Zappies Dark Prince Lumberjack Ram Rider
Arrows Rascals Zappies Tornado Ram Rider
Rascals Dark Prince Zappies Inferno Tower Lumberjack Ram Rider
Inferno Tower Rascals Zappies Dark Prince Lumberjack
Zappies Inferno Tower Tornado Dark Prince
Inferno Tower Zappies
Rascals Zappies Inferno Tower Dark Prince Lumberjack
Arrows Tornado Dark Prince
Rascals Dark Prince Zappies Inferno Tower Lumberjack Ram Rider
Rascals Zappies
Rascals Zappies Inferno Tower Tornado Dark Prince Lumberjack
Arrows Rascals Zappies Inferno Tower Dark Prince
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Tornado Ram Rider
Arrows
Arrows Rascals Dark Prince
Arrows Dark Prince
Arrows Tornado Ram Rider
Arrows Tornado
Arrows Tornado Ram Rider
Arrows Tornado Ram Rider
Tornado Lumberjack
Arrows Tornado Dark Prince Ram Rider
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Arrows Dark Prince
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Dark Prince
Arrows Tornado Ram Rider
Arrows Tornado Ram Rider
Arrows Tornado
Arrows Tornado
Zappies
Arrows
Arrows Zappies
Arrows
Zappies Dark Prince
Arrows Zappies Tornado Ram Rider
Arrows
Rascals Dark Prince Lumberjack
Arrows
Arrows Tornado
Dark Prince
Rascals Zappies Tornado
Zappies Tornado
Tornado Dark Prince

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