My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Witch Balloon Lumberjack
Zap
Bats Archers Witch Balloon
Barbarian Barrel
Electro Spirit Archers Valkyrie Witch Lumberjack
The Log
Electro Spirit Archers Witch Lumberjack
Earthquake
Archers Witch
Arrows
Electro Spirit Bats Archers Witch
Royal Delivery
Electro Spirit Bats Archers Valkyrie Witch Balloon Lumberjack
Fireball
Archers Witch Balloon Lumberjack
Poison
Bats Archers Witch Balloon
Lightning
Valkyrie Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Archers Valkyrie Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Giant Snowball Archers

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Balloon Lumberjack
Bats
Valkyrie Balloon Lumberjack
Giant Snowball
Balloon Electro Spirit Archers Valkyrie Witch Lumberjack
Archers
Valkyrie Giant Snowball Balloon Lumberjack
Valkyrie
Bats Archers Balloon Lumberjack Giant Snowball Witch
Witch
Giant Snowball Valkyrie Lumberjack
Balloon
Bats Giant Snowball Valkyrie Lumberjack Electro Spirit Archers
Lumberjack
Valkyrie Balloon Electro Spirit Bats Giant Snowball Archers Witch

Defense Synergies 1 14

Electro Spirit
Giant Snowball Lumberjack
Bats
Giant Snowball Valkyrie Lumberjack
Giant Snowball
Electro Spirit Bats Archers Valkyrie Witch Lumberjack
Archers
Valkyrie Giant Snowball Witch Lumberjack
Valkyrie
Archers Bats Giant Snowball Witch Lumberjack
Witch
Giant Snowball Archers Valkyrie Lumberjack
Balloon
Lumberjack
Electro Spirit Bats Giant Snowball Archers Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Bats Valkyrie Witch
Witch Lumberjack Bats Giant Snowball Archers Valkyrie
Witch Lumberjack Bats Valkyrie
Valkyrie Lumberjack
Electro Spirit Bats Giant Snowball Archers Valkyrie Lumberjack
Bats Giant Snowball Electro Spirit Archers Witch
Electro Spirit Valkyrie
Witch Lumberjack
Giant Snowball Archers Valkyrie Lumberjack
Bats Archers Valkyrie Witch Electro Spirit Giant Snowball Lumberjack
Bats Giant Snowball Archers Witch
Lumberjack Bats Giant Snowball Valkyrie Witch
Valkyrie Electro Spirit Bats Giant Snowball Witch Lumberjack
Lumberjack
Giant Snowball Lumberjack
Bats Valkyrie Witch Lumberjack
Valkyrie Electro Spirit Bats Giant Snowball Archers Witch Lumberjack
Giant Snowball Valkyrie Witch Electro Spirit Bats Archers Lumberjack
Lumberjack
Valkyrie Electro Spirit Bats Giant Snowball Archers Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Snowball Archers Witch
Giant Snowball Archers Valkyrie Lumberjack
Lumberjack Bats Valkyrie Witch
Valkyrie Lumberjack Bats
Valkyrie Witch Lumberjack
Electro Spirit Bats Giant Snowball Archers Witch
Bats Archers Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Electro Spirit Bats Giant Snowball Valkyrie Witch
Witch
Bats Valkyrie Witch Lumberjack
Giant Snowball Valkyrie
Valkyrie Witch Lumberjack
Archers Valkyrie Witch
Witch Electro Spirit Bats Archers Valkyrie Lumberjack
Bats Valkyrie Electro Spirit Giant Snowball Archers Witch
Electro Spirit Giant Snowball
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball
Valkyrie
Giant Snowball Valkyrie
Electro Spirit Bats Giant Snowball Witch
Archers Witch
Giant Snowball
Giant Snowball
Bats Giant Snowball Lumberjack
Valkyrie
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball
Bats
Giant Snowball Archers
Giant Snowball Valkyrie Witch
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Valkyrie Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Bats Giant Snowball Archers Witch
Electro Spirit Bats Giant Snowball Witch
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Bats Archers Witch
Giant Snowball Archers Witch
Valkyrie Lumberjack
Giant Snowball
Giant Snowball
Electro Spirit Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch

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