My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon Night Witch
Giant Snowball
Minions Guards Balloon Lumberjack Night Witch
Zap
Minions Guards Balloon Night Witch
Barbarian Barrel
Guards Executioner Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards Night Witch
Royal Delivery
Minions Guards Balloon Executioner Lumberjack Night Witch
Fireball
Minions Balloon Executioner Lumberjack Night Witch
Poison
Minions Guards Balloon Executioner Night Witch
Lightning
Balloon Executioner Lumberjack Night Witch
Rocket
Balloon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Fireball Lumberjack Night Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Guards Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon Lumberjack
Fireball
The Log
Guards
The Log Lumberjack
Balloon
Lumberjack Minions Executioner The Log
Executioner
Balloon The Log
The Log
Fireball Guards Balloon Executioner Lumberjack
Lumberjack
Balloon Minions Guards The Log Night Witch
Night Witch
Lumberjack

Defense Synergies 1 10

Minions
The Log Lumberjack
Fireball
The Log Lumberjack
Guards
Executioner The Log Lumberjack
Balloon
Executioner
Guards The Log Lumberjack
The Log
Fireball Minions Guards Executioner Lumberjack Night Witch
Lumberjack
Minions Fireball Guards Executioner The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner The Log
Lumberjack Minions Executioner The Log Night Witch
Lumberjack Minions Executioner Night Witch
Lumberjack Night Witch Minions Guards
Fireball The Log Lumberjack
Fireball The Log Minions Guards Executioner Lumberjack Night Witch
Minions Fireball Executioner Night Witch
Fireball The Log
Minions Lumberjack Night Witch
Guards Lumberjack Night Witch
Minions Guards Executioner Fireball The Log Lumberjack Night Witch
Minions Executioner Fireball Night Witch
Lumberjack Night Witch Minions Fireball Guards The Log
Fireball Executioner Minions Guards The Log Lumberjack Night Witch
Lumberjack
Fireball The Log Lumberjack
Minions Fireball Executioner Lumberjack Night Witch
Fireball Minions Guards Executioner The Log Lumberjack Night Witch
Executioner The Log Minions Fireball Guards Lumberjack
Lumberjack
Minions Fireball Guards Executioner The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball
Fireball Executioner The Log Lumberjack
Guards Lumberjack Minions The Log
Guards Lumberjack Fireball The Log Night Witch
Guards Executioner Lumberjack Night Witch
Fireball Executioner Minions
Guards Minions Fireball Lumberjack Night Witch
Lumberjack
Minions Fireball The Log
Guards
Minions Guards Lumberjack
Fireball Guards The Log
Fireball Guards Executioner Lumberjack Night Witch
Fireball Executioner
Guards Minions Fireball Executioner The Log Lumberjack Night Witch
Minions Executioner Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Minions
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Minions Fireball Guards Lumberjack Night Witch
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Minions Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions Night Witch
Fireball Executioner The Log
Fireball The Log
Minions Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Fireball Executioner Night Witch
Minions Fireball Guards
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Minions Fireball Guards Night Witch
Fireball Executioner
The Log Fireball
Fireball Executioner Lumberjack
The Log Fireball Executioner
Fireball
Executioner
Minions Fireball Guards The Log
Fireball Executioner
Fireball Executioner The Log
Fireball

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