My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Guards Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Guards Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Guards Lumberjack Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker Guards
Lightning
Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Inferno Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Ram Rider Guards Lumberjack Mega Knight
Arrows
Zap Lumberjack Ram Rider Mega Knight
Firecracker
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Guards
Zap Lumberjack Ram Rider
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Zap Arrows Firecracker Guards Ram Rider Mega Knight
Ram Rider
Zap Arrows Firecracker Guards Lumberjack Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Firecracker Lumberjack Ram Rider

Defense Synergies 2 13

Zap
Mega Knight Arrows Firecracker Guards Inferno Dragon Lumberjack Ram Rider
Arrows
Mega Knight Zap Lumberjack
Firecracker
Zap Guards Lumberjack Mega Knight
Guards
Zap Firecracker Lumberjack
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Arrows Firecracker Guards Ram Rider
Ram Rider
Zap Lumberjack
Mega Knight
Zap Arrows Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Inferno Dragon Lumberjack Zap Firecracker Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Firecracker Guards Ram Rider Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Zap Firecracker Guards Lumberjack Mega Knight
Inferno Dragon Ram Rider Zap Arrows Firecracker
Zap Arrows Ram Rider Mega Knight
Inferno Dragon Lumberjack
Guards Firecracker Lumberjack Mega Knight
Guards Zap Arrows Firecracker Lumberjack Ram Rider Mega Knight
Arrows Inferno Dragon Zap Firecracker Ram Rider
Lumberjack Mega Knight Zap Guards Ram Rider
Mega Knight Zap Arrows Firecracker Guards Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Firecracker Lumberjack
Arrows Mega Knight Zap Firecracker Guards Lumberjack Ram Rider
Zap Arrows Firecracker Guards Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight Arrows Firecracker Guards Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap
Zap Arrows Firecracker Inferno Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Ram Rider
Guards Lumberjack Mega Knight Zap Ram Rider
Guards Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Firecracker Zap Ram Rider
Guards Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Firecracker Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Lumberjack
Mega Knight Zap Arrows Guards
Mega Knight Guards Lumberjack Ram Rider
Firecracker Mega Knight
Guards Zap Firecracker Inferno Dragon Lumberjack
Arrows Mega Knight Zap Firecracker Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Guards Lumberjack
Firecracker Zap Arrows Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Guards
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker Ram Rider
Arrows
Firecracker Lumberjack Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: