My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Electro Spirit Knight Firecracker Lumberjack
The Log
Electro Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Balloon Electro Dragon Lumberjack
Fireball
Firecracker Balloon Electro Dragon Lumberjack
Poison
Firecracker Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Firecracker Tornado Freeze Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Firecracker Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Knight
Firecracker Balloon Electro Dragon Lumberjack
Firecracker
Knight Tornado Balloon Lumberjack
Tornado
Firecracker Freeze Balloon Electro Dragon
Freeze
Balloon Tornado
Balloon
Knight Freeze Lumberjack Electro Spirit Firecracker Tornado Electro Dragon
Electro Dragon
Knight Tornado Balloon
Lumberjack
Balloon Electro Spirit Knight Firecracker

Defense Synergies 2 9

Electro Spirit
Lumberjack
Knight
Firecracker Electro Dragon Tornado Lumberjack
Firecracker
Knight Tornado Electro Dragon Lumberjack
Tornado
Knight Firecracker Electro Dragon
Freeze
Lumberjack
Balloon
Electro Dragon
Knight Firecracker Tornado Lumberjack
Lumberjack
Electro Spirit Knight Firecracker Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Lumberjack Knight Firecracker Electro Dragon
Tornado Lumberjack Knight Freeze Electro Dragon
Lumberjack Knight Firecracker Electro Dragon
Firecracker Tornado Lumberjack
Tornado Freeze Electro Spirit Firecracker Electro Dragon Lumberjack
Tornado Electro Spirit Firecracker Freeze Electro Dragon
Electro Spirit Electro Dragon
Tornado Lumberjack
Knight Tornado Firecracker Lumberjack
Electro Spirit Knight Firecracker Tornado Freeze Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Lumberjack Knight Freeze Electro Dragon
Electro Spirit Firecracker Tornado Freeze Electro Dragon Lumberjack
Knight Lumberjack
Tornado Freeze Lumberjack
Knight Firecracker Tornado Electro Dragon Lumberjack
Electro Spirit Knight Firecracker Tornado Electro Dragon Lumberjack
Tornado Freeze Electro Spirit Knight Firecracker Electro Dragon Lumberjack
Tornado Lumberjack
Electro Spirit Knight Firecracker Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Firecracker Electro Dragon Lumberjack
Lumberjack Knight Electro Dragon
Lumberjack Knight Tornado
Knight Lumberjack
Firecracker Electro Spirit Tornado Freeze Electro Dragon
Knight Lumberjack
Knight Lumberjack
Freeze Electro Dragon Electro Spirit Knight Firecracker Tornado
Knight Electro Dragon Lumberjack
Tornado
Knight Lumberjack
Firecracker Electro Dragon
Electro Dragon Electro Spirit Knight Firecracker Tornado Freeze Lumberjack
Electro Spirit Firecracker Freeze Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Knight Firecracker Freeze
Firecracker
Firecracker Electro Spirit Tornado Freeze Electro Dragon
Firecracker Tornado
Firecracker Tornado Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Knight Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Freeze Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado Freeze
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Freeze Electro Spirit Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Electro Spirit Firecracker Freeze
Electro Dragon
Electro Spirit Firecracker Freeze Electro Dragon
Firecracker
Electro Spirit Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Freeze
Knight Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Tornado Freeze
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Freeze
Firecracker Electro Dragon

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