My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Balloon Royal Ghost Fisherman Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Balloon Fisherman Lumberjack
Zap
Firecracker Balloon Fisherman
Barbarian Barrel
Firecracker Royal Ghost Lumberjack
The Log
Firecracker Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Royal Ghost Fisherman Lumberjack
Fireball
Firecracker Balloon Fisherman Lumberjack
Poison
Firecracker Balloon Fisherman
Lightning
Balloon Fisherman Lumberjack Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Ghost Fisherman Rune Giant Lumberjack Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Royal Ghost Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Firecracker
Balloon Fisherman Lumberjack
Rune Giant
Lumberjack
Balloon
Arrows Lumberjack Firecracker Royal Ghost Fisherman
Royal Ghost
Balloon Fisherman Lumberjack
Fisherman
Firecracker Balloon Royal Ghost
Lumberjack
Rune Giant Balloon Arrows Firecracker Royal Ghost
Goblinstein

Defense Synergies 0 3

Arrows
Lumberjack
Firecracker
Fisherman Lumberjack
Rune Giant
Balloon
Royal Ghost
Fisherman
Firecracker
Lumberjack
Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Fisherman
Fisherman Lumberjack
Lumberjack Firecracker Fisherman
Arrows Firecracker Lumberjack
Arrows Firecracker Royal Ghost Lumberjack
Arrows Firecracker
Arrows
Fisherman Lumberjack
Firecracker Royal Ghost Fisherman Lumberjack
Arrows Firecracker Royal Ghost Fisherman Lumberjack
Arrows Firecracker
Lumberjack
Arrows Firecracker Royal Ghost Lumberjack
Lumberjack
Fisherman Lumberjack Goblinstein
Arrows Firecracker Fisherman Lumberjack
Arrows Firecracker Royal Ghost Fisherman Lumberjack
Arrows Firecracker Royal Ghost Fisherman Lumberjack
Fisherman Lumberjack
Royal Ghost Arrows Firecracker Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost Fisherman
Arrows Firecracker Royal Ghost Fisherman Lumberjack
Lumberjack Fisherman
Lumberjack Fisherman
Fisherman Lumberjack
Arrows Firecracker Goblinstein
Lumberjack
Fisherman Lumberjack
Goblinstein Firecracker
Lumberjack
Arrows
Lumberjack
Firecracker
Firecracker Fisherman Lumberjack Goblinstein
Arrows Firecracker Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman Lumberjack
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Goblinstein
Fisherman
Arrows Firecracker Royal Ghost Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker Goblinstein
Arrows
Arrows Firecracker
Arrows Firecracker
Goblinstein
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker
Fisherman

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