My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Zappies Golem Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Furnace Zappies Lumberjack
Zap
Minions Firecracker Furnace Zappies Sparky
Barbarian Barrel
Firecracker Furnace Zappies Lumberjack Sparky
The Log
Firecracker Furnace Zappies Lumberjack Sparky
Earthquake
Firecracker Furnace Zappies
Arrows
Minions Firecracker Furnace Zappies
Royal Delivery
Minions Firecracker Zappies Lumberjack Sparky
Fireball
Minions Firecracker Furnace Zappies Lumberjack Sparky
Poison
Minions Firecracker Furnace Zappies Sparky
Lightning
Furnace Lumberjack Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Furnace Zappies Lumberjack Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Firecracker Furnace

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Minions Furnace Zappies Golem Lumberjack
Minions
Zap Firecracker Golem Lumberjack Sparky
Firecracker
Zap Minions Zappies Golem Lumberjack Sparky
Furnace
Zap Golem Sparky
Zappies
Zap Firecracker Golem Lumberjack
Golem
Zap Minions Firecracker Furnace Zappies Lumberjack Sparky
Lumberjack
Zap Minions Firecracker Zappies Golem Sparky
Sparky
Zap Minions Firecracker Furnace Golem Lumberjack

Defense Synergies 0 14

Zap
Minions Firecracker Furnace Zappies Lumberjack Sparky
Minions
Zap Firecracker Zappies Lumberjack
Firecracker
Zap Minions Zappies Lumberjack
Furnace
Zap Zappies Lumberjack
Zappies
Zap Minions Firecracker Furnace Lumberjack
Golem
Lumberjack
Zap Minions Firecracker Furnace Zappies
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Zappies Sparky
Lumberjack Sparky Zap Minions Firecracker Furnace Zappies
Furnace Lumberjack Sparky Minions Zappies
Lumberjack Sparky Minions Firecracker Furnace Zappies
Firecracker Lumberjack Sparky
Zap Minions Firecracker Furnace Zappies Lumberjack
Minions Furnace Zap Firecracker Zappies
Zap Sparky
Zappies Sparky Minions Furnace Lumberjack
Firecracker Zappies Lumberjack Sparky
Minions Zap Firecracker Furnace Zappies Lumberjack
Minions Zap Firecracker Furnace Zappies
Furnace Lumberjack Sparky Zap Minions Zappies
Sparky Zap Minions Firecracker Furnace Zappies Lumberjack
Sparky Furnace Zappies Lumberjack
Zap Furnace Zappies Lumberjack Sparky
Sparky Minions Firecracker Furnace Zappies Lumberjack
Zap Minions Firecracker Furnace Zappies Lumberjack
Zap Furnace Minions Firecracker Zappies Lumberjack
Sparky Zappies Lumberjack
Minions Firecracker Furnace Zappies Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Zappies Sparky
Zap Firecracker Lumberjack
Zappies Lumberjack Zap Minions Furnace Sparky
Lumberjack Zap Zappies Sparky
Zappies Lumberjack Sparky
Firecracker Furnace Zap Minions Zappies
Sparky Minions Furnace Zappies Lumberjack
Zappies Lumberjack Sparky
Zap Minions Firecracker Zappies Sparky
Zappies Sparky
Minions Zappies Lumberjack Sparky
Zap
Zappies Lumberjack Sparky
Firecracker Furnace Zappies Sparky
Zappies Sparky Zap Minions Firecracker Furnace Lumberjack
Minions Zap Firecracker Zappies Sparky
Zap Furnace
Zappies Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Sparky
Firecracker Sparky
Zap Firecracker Furnace Sparky
Firecracker Zap Minions Furnace
Firecracker Furnace Sparky
Zap Firecracker
Zap Firecracker
Minions Lumberjack Sparky
Firecracker Zap Sparky
Zap Firecracker
Firecracker Sparky
Minions Firecracker
Zap Firecracker Furnace Sparky
Zap Firecracker Furnace Sparky
Firecracker Furnace Sparky
Sparky
Minions Sparky
Zap Firecracker Sparky
Zap Firecracker
Minions Sparky
Sparky
Zap
Zap Firecracker Furnace Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Furnace Sparky
Zap Minions Firecracker Zappies
Sparky
Zap Sparky
Zap Firecracker Zappies Sparky
Sparky
Firecracker Sparky
Zap Minions Zappies
Zap Firecracker Zappies
Firecracker Lumberjack Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Minions Firecracker Zappies Sparky
Firecracker Zap Zappies
Zap Firecracker Sparky
Sparky
Firecracker Sparky

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