My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Giant Skeleton
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch Prince
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Hog Rider Witch Prince Giant Skeleton Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Prince Giant Skeleton Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Wizard Witch Prince Lumberjack
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Lumberjack Wizard Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Lumberjack Wizard

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Giant Skeleton Lumberjack Mega Knight
Hog Rider
Arrows Wizard Witch Prince Giant Skeleton Lumberjack Mega Knight
Wizard
Hog Rider Prince Giant Skeleton Lumberjack Mega Knight
Witch
Hog Rider Prince Giant Skeleton Lumberjack Mega Knight
Prince
Mega Knight Arrows Hog Rider Wizard Witch Lumberjack
Giant Skeleton
Arrows Hog Rider Wizard Witch Lumberjack
Lumberjack
Arrows Hog Rider Wizard Witch Prince Giant Skeleton Mega Knight
Mega Knight
Prince Arrows Hog Rider Wizard Witch Lumberjack

Defense Synergies 1 12

Arrows
Mega Knight Prince Giant Skeleton Lumberjack
Hog Rider
Wizard
Prince Giant Skeleton Lumberjack Mega Knight
Witch
Prince Giant Skeleton Lumberjack Mega Knight
Prince
Arrows Wizard Witch
Giant Skeleton
Arrows Wizard Witch Lumberjack
Lumberjack
Arrows Wizard Witch Giant Skeleton
Mega Knight
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Witch Prince Mega Knight
Witch Prince Lumberjack Mega Knight Giant Skeleton
Witch Prince Lumberjack Mega Knight
Arrows Prince Giant Skeleton Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Arrows Wizard Witch
Arrows Giant Skeleton Mega Knight
Witch Prince Lumberjack
Prince Giant Skeleton Lumberjack Mega Knight
Witch Arrows Wizard Giant Skeleton Lumberjack Mega Knight
Arrows Wizard Witch
Prince Lumberjack Mega Knight Wizard Witch Giant Skeleton
Wizard Mega Knight Arrows Witch Prince Lumberjack
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Wizard Mega Knight Arrows Witch Prince Lumberjack
Arrows Mega Knight Wizard Witch Prince Lumberjack
Arrows Wizard Witch Giant Skeleton Lumberjack Mega Knight
Prince Lumberjack
Wizard Mega Knight Arrows Witch Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Prince Giant Skeleton
Arrows Wizard Prince Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Witch Prince
Prince Giant Skeleton Lumberjack Mega Knight
Giant Skeleton Witch Prince Lumberjack Mega Knight
Arrows Wizard Witch
Prince Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Prince Lumberjack
Giant Skeleton Mega Knight Witch Prince
Witch
Mega Knight Witch Prince Giant Skeleton Lumberjack
Mega Knight Arrows Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Prince Giant Skeleton Lumberjack
Arrows Mega Knight Wizard Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Wizard Arrows Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Prince Lumberjack
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Mega Knight
Arrows Wizard Witch Mega Knight
Prince Giant Skeleton Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Prince Giant Skeleton Mega Knight
Arrows Wizard
Witch Prince
Arrows Wizard Witch
Arrows
Wizard Prince Lumberjack Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Prince Mega Knight
Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton Mega Knight
Prince
Wizard Mega Knight

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