My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Lumberjack Little Prince
Zap
Minions Goblin Giant Sparky Little Prince
Barbarian Barrel
Knight Lumberjack Sparky Little Prince
The Log
Lumberjack Sparky Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Knight Minions Lumberjack Sparky Little Prince
Fireball
Minions Lumberjack Sparky Little Prince
Poison
Minions Sparky Little Prince
Lightning
Knight Lumberjack Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Little Prince Fireball Lumberjack Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Little Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Lumberjack Sparky Little Prince
Minions
Knight Rage Goblin Giant Lumberjack Sparky
Fireball
Goblin Giant Knight Sparky Little Prince
Rage
Minions Sparky Goblin Giant
Goblin Giant
Fireball Sparky Minions Rage Lumberjack Little Prince
Lumberjack
Knight Minions Goblin Giant Sparky
Sparky
Rage Goblin Giant Knight Minions Fireball Lumberjack
Little Prince
Knight Fireball Goblin Giant

Defense Synergies 3 9

Knight
Minions Little Prince Fireball Lumberjack Sparky
Minions
Knight Goblin Giant Lumberjack
Fireball
Goblin Giant Knight Lumberjack Little Prince
Rage
Goblin Giant
Fireball Minions Sparky
Lumberjack
Knight Minions Fireball Little Prince
Sparky
Knight Goblin Giant
Little Prince
Knight Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Giant Sparky
Lumberjack Sparky Knight Minions
Lumberjack Sparky Knight Minions
Lumberjack Sparky Knight Minions
Fireball Lumberjack Sparky
Fireball Minions Lumberjack
Minions Fireball Little Prince
Fireball Goblin Giant Sparky
Sparky Minions Lumberjack
Knight Lumberjack Sparky Little Prince
Minions Knight Fireball Goblin Giant Lumberjack
Minions Fireball
Lumberjack Sparky Knight Minions Fireball
Fireball Sparky Minions Lumberjack
Sparky Knight Lumberjack
Fireball Lumberjack Sparky
Sparky Knight Minions Fireball Lumberjack
Fireball Knight Minions Lumberjack Little Prince
Knight Minions Fireball Lumberjack Little Prince
Sparky Lumberjack
Knight Minions Fireball Goblin Giant Lumberjack Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Sparky
Fireball Knight Lumberjack
Lumberjack Knight Minions Goblin Giant Sparky
Lumberjack Knight Fireball Goblin Giant Sparky
Knight Goblin Giant Lumberjack Sparky
Fireball Minions Goblin Giant
Sparky Knight Minions Fireball Goblin Giant Lumberjack
Knight Goblin Giant Lumberjack Sparky
Knight Minions Fireball Sparky
Goblin Giant Sparky
Knight Minions Lumberjack Sparky
Fireball Goblin Giant
Knight Fireball Goblin Giant Lumberjack Sparky
Fireball Sparky
Sparky Knight Minions Fireball Goblin Giant Lumberjack Little Prince
Minions Fireball Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball
Fireball Goblin Giant Sparky
Knight Fireball Sparky
Fireball Sparky
Fireball Minions Goblin Giant
Sparky
Fireball
Fireball
Minions Fireball Lumberjack Sparky
Knight Fireball Sparky
Fireball
Knight Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Sparky
Fireball Sparky
Fireball Little Prince
Minions Fireball Sparky
Fireball
Sparky
Fireball
Fireball Sparky Little Prince
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Sparky Little Prince
Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Minions Fireball
Fireball
Fireball
Fireball Knight Lumberjack Sparky
Fireball
Fireball Sparky
Sparky
Minions Fireball Sparky
Fireball
Fireball Goblin Giant Sparky Little Prince
Sparky
Fireball Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: