My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider Lumberjack
Zap
Archers
Barbarian Barrel
Archers Electro Wizard Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mega Minion Hog Rider Bowler Electro Wizard Lumberjack
Fireball
Archers Mega Minion Hog Rider Bowler Electro Wizard Lumberjack
Poison
Archers Mega Minion Electro Wizard
Lightning
Mega Minion Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Fireball Hog Rider Electro Wizard Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Bowler Lumberjack
Arrows
Fireball Hog Rider Archers Mega Minion Bowler Lumberjack
Mega Minion
Arrows Fireball Bowler
Fireball
Arrows Hog Rider Mega Minion Electro Wizard
Hog Rider
Arrows Fireball Archers Bowler Electro Wizard Lumberjack
Bowler
Archers Arrows Mega Minion Hog Rider Electro Wizard Lumberjack
Electro Wizard
Fireball Hog Rider Bowler Lumberjack
Lumberjack
Archers Arrows Hog Rider Bowler Electro Wizard

Defense Synergies 0 15

Archers
Mega Minion Bowler Electro Wizard Lumberjack
Arrows
Mega Minion Fireball Bowler Lumberjack
Mega Minion
Archers Arrows Electro Wizard Lumberjack
Fireball
Arrows Electro Wizard Lumberjack
Hog Rider
Bowler
Archers Arrows Electro Wizard Lumberjack
Electro Wizard
Archers Mega Minion Fireball Bowler Lumberjack
Lumberjack
Archers Arrows Mega Minion Fireball Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball Electro Wizard
Lumberjack Mega Minion Electro Wizard
Bowler Lumberjack Archers Mega Minion Electro Wizard
Lumberjack Mega Minion Bowler Electro Wizard
Arrows Fireball Bowler Lumberjack
Arrows Fireball Bowler Archers Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Archers Arrows Fireball
Bowler Arrows Fireball Electro Wizard
Lumberjack
Archers Bowler Electro Wizard Lumberjack
Archers Electro Wizard Arrows Mega Minion Fireball Bowler Lumberjack
Arrows Mega Minion Archers Fireball Electro Wizard
Bowler Lumberjack Fireball Electro Wizard
Fireball Bowler Arrows Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Bowler Electro Wizard Lumberjack
Arrows Fireball Bowler Electro Wizard Lumberjack
Arrows Fireball Archers Mega Minion Bowler Electro Wizard Lumberjack
Arrows Archers Mega Minion Fireball Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Archers Arrows Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball Bowler Electro Wizard
Fireball Electro Wizard Archers Arrows Mega Minion Bowler Lumberjack
Lumberjack Bowler Electro Wizard
Bowler Lumberjack Fireball Electro Wizard
Bowler Lumberjack
Arrows Fireball Archers Electro Wizard
Archers Mega Minion Fireball Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Mega Minion Fireball
Mega Minion
Mega Minion Bowler Lumberjack
Arrows Fireball Bowler Electro Wizard
Bowler Fireball Lumberjack
Archers Fireball Bowler
Electro Wizard Archers Mega Minion Fireball Bowler Lumberjack
Arrows Bowler Archers Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Bowler
Arrows Fireball Mega Minion
Archers Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler Electro Wizard Lumberjack
Arrows Fireball Bowler Electro Wizard
Fireball Archers Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Archers Arrows Mega Minion Fireball Bowler Electro Wizard
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Bowler
Mega Minion
Arrows Fireball Bowler Electro Wizard
Fireball Arrows Bowler
Fireball Arrows
Archers Arrows Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Bowler
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Bowler
Electro Wizard Archers Fireball
Fireball Archers Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Bowler Electro Wizard Lumberjack
Arrows Fireball Bowler
Arrows Fireball
Mega Minion
Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Electro Wizard

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