My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Lumberjack
Fireball
Goblin Gang Hog Rider Lumberjack
Poison
Goblin Gang
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Fireball Hog Rider Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mirror Freeze Lumberjack Mega Knight
Goblin Gang
Hog Rider Mirror
Fireball
Arrows Hog Rider Mirror Freeze Mega Knight
Hog Rider
Arrows Goblin Gang Fireball Freeze Mirror Lumberjack Mega Knight
Mirror
Arrows Fireball Goblin Gang Hog Rider Freeze Lumberjack
Freeze
Hog Rider Arrows Fireball Mirror
Lumberjack
Arrows Hog Rider Mirror Mega Knight
Mega Knight
Arrows Fireball Hog Rider Lumberjack

Defense Synergies 3 11

Arrows
Mirror Mega Knight Fireball Lumberjack
Goblin Gang
Mirror Lumberjack
Fireball
Mirror Arrows Freeze Lumberjack Mega Knight
Hog Rider
Mirror
Arrows Fireball Goblin Gang Lumberjack Mega Knight
Freeze
Fireball Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Fireball Mirror Freeze
Mega Knight
Arrows Fireball Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Lumberjack Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Freeze
Lumberjack Goblin Gang Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Goblin Gang Fireball Freeze Lumberjack Mega Knight
Arrows Goblin Gang Fireball Freeze
Arrows Fireball Mega Knight
Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Arrows Fireball Freeze Lumberjack Mega Knight
Arrows Goblin Gang Fireball
Lumberjack Mega Knight Goblin Gang Fireball Freeze
Fireball Mega Knight Arrows Goblin Gang Freeze Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball Freeze Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Fireball Lumberjack
Arrows Fireball Mega Knight Goblin Gang Lumberjack
Arrows Freeze Fireball Lumberjack Mega Knight
Lumberjack
Goblin Gang Mega Knight Arrows Fireball Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Fireball
Fireball Arrows Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Fireball
Goblin Gang Lumberjack Mega Knight
Arrows Fireball Goblin Gang Freeze
Goblin Gang Fireball Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Fireball
Goblin Gang
Mega Knight Lumberjack
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Fireball Lumberjack
Fireball Mega Knight
Goblin Gang Fireball Freeze Lumberjack
Arrows Mega Knight Fireball Freeze
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows Mega Knight
Arrows Fireball Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Mega Knight
Arrows Fireball
Goblin Gang Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Goblin Gang Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Freeze
Fireball
Fireball Freeze Mega Knight
Fireball Mega Knight

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