My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Lumberjack Skeleton King
Zap
Skeleton King
Barbarian Barrel
Wizard Electro Wizard Lumberjack Skeleton King
The Log
Hog Rider Lumberjack Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Skeleton King
Royal Delivery
Hog Rider Wizard Electro Wizard Lumberjack Skeleton King
Fireball
Hog Rider Wizard Electro Wizard Lumberjack Skeleton King
Poison
Wizard Electro Wizard Skeleton King
Lightning
Wizard Electro Wizard Lumberjack Skeleton King
Rocket
Hog Rider Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Poison Electro Wizard Lumberjack Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Poison Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack Mega Knight
Hog Rider
Arrows Wizard Poison Electro Wizard Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Poison
Hog Rider Mega Knight
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Arrows Hog Rider Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Hog Rider Wizard Poison Electro Wizard Lumberjack
Skeleton King

Defense Synergies 1 9

Arrows
Mega Knight Lumberjack
Hog Rider
Wizard
Electro Wizard Lumberjack Mega Knight Skeleton King
Poison
Electro Wizard Mega Knight
Electro Wizard
Wizard Poison Lumberjack Mega Knight
Lumberjack
Arrows Wizard Electro Wizard
Mega Knight
Arrows Wizard Poison Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Electro Wizard Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Electro Wizard Mega Knight Skeleton King
Arrows Poison Lumberjack Mega Knight
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Wizard Poison
Arrows Poison Electro Wizard Mega Knight
Lumberjack Skeleton King
Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Arrows Wizard Lumberjack Mega Knight Skeleton King
Arrows Wizard Poison Electro Wizard
Lumberjack Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Poison Electro Wizard Lumberjack Skeleton King
Electro Wizard Lumberjack Mega Knight Skeleton King
Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Poison Electro Wizard Lumberjack
Arrows Mega Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Poison Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Arrows Poison Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Poison Electro Wizard Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight
Arrows Wizard Poison Electro Wizard
Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Poison
Mega Knight Lumberjack
Mega Knight Arrows Poison Electro Wizard
Mega Knight Wizard Lumberjack Skeleton King
Wizard Mega Knight
Electro Wizard Poison Lumberjack Skeleton King
Arrows Poison Mega Knight Wizard Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Wizard Poison Arrows Mega Knight
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Poison Electro Wizard Lumberjack
Poison Arrows Wizard Electro Wizard
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison Mega Knight
Arrows Poison
Arrows Wizard Poison Electro Wizard Mega Knight
Arrows Wizard Poison Mega Knight
Poison Mega Knight
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard Mega Knight
Arrows Poison Wizard Electro Wizard
Arrows Wizard Poison Mega Knight
Poison Arrows
Poison Arrows Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Arrows Wizard Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Wizard Poison
Electro Wizard
Poison Arrows Wizard Electro Wizard
Arrows
Poison Wizard Electro Wizard Lumberjack Mega Knight
Arrows Wizard Poison Skeleton King
Arrows Poison
Mega Knight
Poison Electro Wizard Skeleton King
Poison Electro Wizard
Poison Electro Wizard Mega Knight
Wizard Mega Knight
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: