My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Executioner Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner Lumberjack
Fireball
Executioner Lumberjack
Poison
Bats Executioner
Lightning
Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Rune Giant Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Rage Arrows Rune Giant Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Berserker Rage Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Rune Giant Lumberjack
Berserker
Rune Giant
Arrows
Lumberjack Mega Knight
Rage
Bats
Rune Giant
Berserker Lumberjack Bats
Executioner
Mega Knight
Lumberjack
Rune Giant Bats Arrows Mega Knight
Mega Knight
Bats Arrows Executioner Lumberjack

Defense Synergies 1 5

Bats
Lumberjack Mega Knight
Berserker
Arrows
Mega Knight Lumberjack
Rage
Rune Giant
Executioner
Lumberjack Mega Knight
Lumberjack
Bats Arrows Executioner
Mega Knight
Arrows Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Bats Executioner Mega Knight
Lumberjack Mega Knight Bats Executioner
Lumberjack Bats Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Executioner Lumberjack Mega Knight
Bats Arrows Executioner
Arrows Mega Knight
Lumberjack
Lumberjack Mega Knight
Bats Berserker Executioner Arrows Lumberjack Mega Knight
Arrows Executioner Bats
Lumberjack Mega Knight Bats
Executioner Mega Knight Bats Arrows Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Arrows Executioner Lumberjack
Arrows Mega Knight Bats Executioner Lumberjack
Arrows Executioner Bats Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Arrows Executioner Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats
Executioner Lumberjack Mega Knight
Arrows Executioner Bats
Bats Lumberjack
Mega Knight Lumberjack
Mega Knight Bats
Mega Knight Bats Lumberjack
Mega Knight Arrows
Mega Knight Executioner Lumberjack
Executioner Mega Knight
Bats Executioner Lumberjack
Bats Arrows Executioner Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Lumberjack
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats
Arrows Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Bats Arrows Executioner
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows Executioner
Arrows
Executioner Lumberjack Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats
Bats Executioner
Executioner Mega Knight
Mega Knight

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