My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon
Giant Snowball
Wall Breakers Balloon Lumberjack
Zap
Wall Breakers Balloon
Barbarian Barrel
Ice Spirit Wall Breakers Hunter Lumberjack
The Log
Ice Spirit Wall Breakers Hunter Lumberjack
Earthquake
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Wall Breakers Hunter Balloon Lumberjack Mother Witch
Fireball
Wall Breakers Hunter Balloon Lumberjack Mother Witch
Poison
Hunter Balloon Mother Witch
Lightning
Hunter Balloon Lumberjack Mother Witch
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Wall Breakers Earthquake Hunter Lumberjack Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Wall Breakers Earthquake

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Wall Breakers Hunter Lumberjack
Earthquake
Mirror Wall Breakers Hunter Balloon Mother Witch
Mirror
Earthquake Wall Breakers Balloon Lumberjack
Wall Breakers
Ice Spirit Earthquake Mirror Balloon
Hunter
Ice Spirit Earthquake Balloon Lumberjack
Balloon
Ice Spirit Lumberjack Earthquake Mirror Wall Breakers Hunter
Lumberjack
Balloon Ice Spirit Mirror Hunter
Mother Witch
Earthquake

Defense Synergies 0 7

Ice Spirit
Earthquake Hunter Lumberjack
Earthquake
Ice Spirit
Mirror
Hunter Lumberjack
Wall Breakers
Hunter
Ice Spirit Mirror Lumberjack
Balloon
Lumberjack
Ice Spirit Mirror Hunter Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Hunter Lumberjack Ice Spirit
Hunter Lumberjack
Hunter Lumberjack
Earthquake Lumberjack
Earthquake Hunter Lumberjack Mother Witch
Hunter Ice Spirit
Earthquake
Hunter Lumberjack
Ice Spirit Hunter Lumberjack
Mother Witch Earthquake Hunter Lumberjack
Hunter
Hunter Lumberjack Ice Spirit Earthquake
Ice Spirit Earthquake Hunter Lumberjack
Hunter Lumberjack
Ice Spirit Hunter Lumberjack
Hunter Lumberjack
Ice Spirit Hunter Lumberjack
Earthquake Hunter Ice Spirit Lumberjack Mother Witch
Hunter Lumberjack
Earthquake Hunter Lumberjack Mother Witch
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Hunter Lumberjack
Lumberjack Ice Spirit Hunter
Hunter Lumberjack
Hunter Lumberjack
Mother Witch Ice Spirit Hunter
Hunter Lumberjack
Hunter Lumberjack
Ice Spirit
Hunter Lumberjack
Hunter Lumberjack
Ice Spirit Hunter Lumberjack
Earthquake Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Mother Witch Ice Spirit Hunter
Earthquake
Earthquake Ice Spirit Hunter
Lumberjack
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake Mother Witch
Earthquake
Earthquake
Earthquake Mother Witch Ice Spirit Hunter
Earthquake Hunter
Hunter Mother Witch
Ice Spirit
Earthquake Hunter
Ice Spirit
Earthquake
Earthquake Ice Spirit
Hunter
Hunter Lumberjack
Earthquake
Ice Spirit

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