My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Cage Goblin Demolisher Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Royal Hogs
Giant Snowball
Bats Musketeer Royal Hogs Lumberjack
Zap
Bats Royal Hogs
Barbarian Barrel
Musketeer Goblin Cage Royal Hogs Lumberjack
The Log
Musketeer Goblin Cage Goblin Demolisher Royal Hogs Lumberjack
Earthquake
Goblin Cage Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Musketeer Goblin Cage Goblin Demolisher Royal Hogs Lumberjack
Fireball
Musketeer Goblin Cage Royal Hogs Lumberjack
Poison
Bats Musketeer Goblin Cage Royal Hogs
Lightning
Musketeer Goblin Cage Lumberjack
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Musketeer Goblin Cage Goblin Demolisher Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Musketeer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Goblin Demolisher Royal Hogs Rage Lumberjack
Musketeer
Goblin Cage Royal Hogs The Log Lumberjack
Goblin Cage
Bats Musketeer Royal Hogs The Log Lumberjack
Goblin Demolisher
Bats Lumberjack
Royal Hogs
Bats Musketeer Goblin Cage The Log Lumberjack
Rage
Bats
The Log
Musketeer Goblin Cage Royal Hogs Lumberjack
Lumberjack
Bats Musketeer Goblin Cage Goblin Demolisher Royal Hogs The Log

Defense Synergies 3 11

Bats
Musketeer Goblin Cage Goblin Demolisher The Log Lumberjack
Musketeer
The Log Lumberjack Bats Goblin Cage
Goblin Cage
Goblin Demolisher Bats Musketeer The Log Lumberjack
Goblin Demolisher
Goblin Cage Bats The Log Lumberjack
Royal Hogs
Rage
The Log
Musketeer Bats Goblin Cage Goblin Demolisher Lumberjack
Lumberjack
Musketeer Bats Goblin Cage Goblin Demolisher The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Goblin Demolisher The Log
Lumberjack Bats Musketeer Goblin Cage The Log
Goblin Cage Lumberjack Bats Musketeer
Goblin Cage Lumberjack Bats Musketeer
Goblin Cage Goblin Demolisher The Log Lumberjack
The Log Bats Musketeer Goblin Demolisher Lumberjack
Bats Musketeer Goblin Cage
Musketeer Goblin Cage The Log
Musketeer Goblin Cage Lumberjack
Musketeer Lumberjack
Bats Musketeer Goblin Demolisher The Log Lumberjack
Musketeer Bats
Goblin Cage Lumberjack Bats Musketeer The Log
Bats Goblin Cage Goblin Demolisher The Log Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Bats Musketeer Goblin Cage Lumberjack
Goblin Cage Bats Musketeer Goblin Demolisher The Log Lumberjack
Goblin Cage The Log Bats Musketeer Goblin Demolisher Lumberjack
Musketeer Goblin Cage Lumberjack
Goblin Demolisher Bats Musketeer The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage
Musketeer The Log Lumberjack
Lumberjack Bats Musketeer Goblin Cage The Log
Lumberjack Bats Musketeer Goblin Cage The Log
Musketeer Goblin Cage Lumberjack
Bats Musketeer Goblin Demolisher
Bats Musketeer Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Bats The Log
Musketeer Goblin Cage
Bats Musketeer Goblin Cage Lumberjack
Goblin Cage The Log
Goblin Cage Lumberjack
Musketeer Goblin Cage Goblin Demolisher
Bats Musketeer Goblin Cage The Log Lumberjack
Bats Musketeer Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Goblin Demolisher The Log
Bats Musketeer
Musketeer Goblin Demolisher The Log
The Log Goblin Demolisher
The Log
Bats Musketeer Lumberjack
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Goblin Demolisher The Log
Musketeer Goblin Demolisher The Log
Bats
Musketeer Goblin Demolisher The Log
Goblin Demolisher The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Goblin Demolisher The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer
Musketeer The Log
The Log
Bats Musketeer
Musketeer
The Log
Musketeer Lumberjack
The Log Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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